PKG > MIX [message #-984929] |
Sat, 25 January 2003 00:00 |
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I know there are some tutorials on doing this but i need a more detailed one. I am trying to convert my map to MIX but i have modded some presets, can i make temp copys and still mod them so they work in the mix file?
Any help would be great, thanks
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PKG > MIX [message #-984928] |
Sat, 25 January 2003 00:31 |
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It varies with different presets. Purchase settings can have temp versions but I don't think normal objects (tanks, soldiers, buildings, etc.) can be automatically replaced by a temp. It depends what you're doing. [ January 25, 2003, 07:32: Message edited by: NeoSaber ]
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PKG > MIX [message #-984927] |
Sat, 25 January 2003 01:19 |
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I'm trying to convert a map that has modded weapon spawners on it. They re-spawn every 10-20 seconds instead of minutes. I had to do this because of the size of the map. Is it possible to get temp spawners working in a MIX?
Thanks
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PKG > MIX [message #-984926] |
Sat, 25 January 2003 01:27 |
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A temp version will work, but you have to replace the modded weapon spawners with the temp version, I doubt Renegade would do it automatically.
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PKG > MIX [message #-984925] |
Sat, 25 January 2003 17:11 |
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if you have modified any presets, you can't just delete them, you will have to start fresh with a new presets library
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PKG > MIX [message #-984924] |
Sat, 25 January 2003 09:06 |
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So is it possible to mod things like spawner time and still have it in mix format? i haven't found any information on doing this.
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PKG > MIX [message #-984923] |
Sat, 25 January 2003 11:01 |
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As long as the spawner is a Temp then it shouldn't matter what the settings are, it'll still work.
In my map C&C_WasteFacility_DM nearly all the weapon spawners are temps and I was able to set their spawn times to whatever I wanted.
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