Home » Renegade Discussions » Tactics and Strategies » Triple sbh - almost guaranteed sucess
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Re: Triple sbh - almost guaranteed sucess [message #246015 is a reply to message #246002] |
Tue, 20 February 2007 03:34 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
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Deathgod wrote on Wed, 14 July 2004 16:43 | Get 3 SBHs, have two go to one building and throw their C4 while the 3rd stands outside and shoots a completely different building (building 2 for the sake of argument), causing EVA to voice a warning.
The 2 SBHs inside the building are firing in the meantime, and the building will be dead in about 15-20 seconds.
The 3rd SBH has meanwhile placed his C4 on a 3rd building, where the other two SBHs join him to remove it. One SBH can do 15% to a building at the MCT in 20 seconds with his rifle, so 3 of them plus C4 can kill a building in about 30 seconds or so. You'd be surprised how effective the EVA distraction is on many maps.
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The only drawback is that in a game with 40 players, you WILL be over-run by GDI.
BUT!! If you place 3 timed C4 on an MCT, stay silent and hidden then you are generally guaranteed to destroy the building without firing. If you are found! 3 SBH will, in most cases defend the 3 timed C4 until the building is destroyed.
15-20 seconds of firing will definately alert Eva and GDI to your prescence whilst only using 2 SBH. Even if you distact EVA by shooting another building.
Increase your chances, 3 timed on MCT and now shoot the other building as you hear your countdown timer getting louder.
PS. I always mine the base before I get a vehicle. Just in case we get a sneaky attack. That gets done in a 40 player server because no-one else will do it. If the doors are mined then SBH are at a loss. If you blow the mines, I hear it.
[Updated on: Tue, 20 February 2007 03:45] Report message to a moderator
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Re: Triple sbh - almost guaranteed sucess [message #246177 is a reply to message #246015] |
Wed, 21 February 2007 02:41 |
dutchduc
Messages: 19 Registered: November 2003
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puddle_splasher wrote on Tue, 20 February 2007 05:34 | If the doors are mined then SBH are at a loss.
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One sbh survives 3 mines, so if there are more mines the first sbh takes out for example 2 mines and steps back.
Then the next sbh takes out the rest of the mines.
So even with a mined building lets say 5 mines per door, its possible to get in.
grtz dutchduc
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Re: Triple sbh - almost guaranteed sucess [message #246181 is a reply to message #246002] |
Wed, 21 February 2007 04:20 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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For every person who buys an sbh a person who bought a vehicle could have replaced them.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Triple sbh - almost guaranteed sucess [message #246193 is a reply to message #246181] |
Wed, 21 February 2007 07:11 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Sniper_De7 wrote on Wed, 21 February 2007 12:20 | For every person who buys an sbh a person who bought a vehicle could have replaced them.
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You also must mean "owned them".
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Triple sbh - almost guaranteed sucess [message #246201 is a reply to message #246197] |
Wed, 21 February 2007 09:05 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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It means than in 999 out of 1000 situations, a tank will serve you much better than an SBH will.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Triple sbh - almost guaranteed sucess [message #246263 is a reply to message #246002] |
Wed, 21 February 2007 15:46 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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the idea stinks
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Triple sbh - almost guaranteed sucess [message #246388 is a reply to message #246384] |
Thu, 22 February 2007 12:46 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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puddle_splasher wrote on Thu, 22 February 2007 13:23 |
Who knows "The Idiots" may end up in your team at some point.
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That's the point in time when I leave the game
Kidding, but I just meant they were all "NO U", and really just tearing down a good stratagy.
Now, in all seriusness, yes, this is a very good tactic. Mostly useful during maps which have 2 or even 3 entry points. Because a group of 3 SBH is a bit easier to spot than a single SBH.
Let's take hourglass for example.
Theres 3 entry points to eachothers bases- This makes for a great tank tactic aswell, but that's not what we're talking about.
Anywho, you'll first want the defenses offline (duh). So sometimes you'll want to not use this tactic THAT early on in the game if there are base defenses. But that's pretty obvious, I suppose.
Now, once the defenses are offline (Or there are none...), have your squad of SBH go out in the different directions, preferbly at the same time. You'll want to have to avoid enemies at ALL costs, even though you'll only die, theres still the chance it will alert them that there ARE SBH, and will wake em up and have their base on full alert- Which will totally ruin your entire plan. This is why you have to be as stealthy as possible. Do remember that some players actually LISTEN to footsteps, so keep this in mind when running around.
Of course, if they spot you, it won't do much good crouch walking... So if they do spot you, run. And try to distract their attention and bring them somewhere else, so your fellow 2 SBH can ATLEAST kill another building. As mentioned before, you can STILl kill a building with 2 SBH. 2 c4's and 2 lasers can still take it out. This takes good teamwork though.
I reccomend having a radio command that your squad members will know means "The enemy spotted me!". So tell them beforehand, something like "Enemy spotted!". It may be a bit different than what actually happens (The enemy spotted YOU... Not the other way around), but if your teamates know what it means, it's effective nonetheless.
So, to recap, if attacked, run like hell, and use the "Enemy spotted!" radio command, and run as far away from the building your fellow SBH were at as possible.
Well, that's my 2 cents.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Triple sbh - almost guaranteed sucess [message #246418 is a reply to message #246002] |
Thu, 22 February 2007 15:29 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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The stragedy sucks. If you're in a server of about 20 people, most likely the limit won't be reached, so you are much more useful buying a tank, even if it was larger than 20 people, say 30-40, chances are there's going to be someone hearing if mines blow up, so while the sbh(s)wait/sneak/whatever to actually get 3 people in a building, somehow without anyone on GDI knowing, that's three people who were waiting a good 5 minutes to even get there without seen or whatever. That's three (or more) people, simultaneously doing absolutely NOTHING in the given 5 minutes. That's the difference between a team taht buy's vehicles - you see, when you buy vehicles you kill their vehicles that would otherwise take the field and win, you also have a viable way of attacking, with just that single unit. With an sbh you can't go around attacking units while you rush their base, you'll get killed, so every little hotwire or whatever you see that might be rushing, you neglect to kill him/her just so that in the case of you shooting at the hotwire, he might mine the tunnels to the point where after you kill the person, you really ahve no other way to go except around.
Even if it were limit reached on larger servers, it's *STILL* better to have some people repairing tanks. Even yet, it's even more productive to have someone getting a ramjet to help kill MRLS/Arty. Even still yet, it's better to have a raveshaw/pic than it is to have sbh. If you're playing a team that's at least got one half decent person on it, the strategy is terrible.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Triple sbh - almost guaranteed sucess [message #246430 is a reply to message #246002] |
Thu, 22 February 2007 17:32 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Ugh. The purpose is for stealth. Not for "OMG LOL TANK RUSH", because sometimes, a tank rush doesn't always work.
Basicly what you're saying, is infantry are inferior to vehicles. Which just isn't true. I've killed quite a few tanks with just an LCG or a PIC or somesuch.
This tactic is meant for STEALTH. Hence, it using SBH's. A tank rush is so incredibly obvius.
Now, I think you need some schooling in what a tactic is, and what a strategy is.
Tactics are single plans that are orginized, and oftenly require pre-battle planning.
Stratagy is the plan in whole- A combination of the tactics, and what you use to ultimately gain victory.
Now, this (The triple SBH) is a tactic. NOT the stratagy.
As for your arguement about tanks being better than infantry, I can safely say, you're wrong. I've won many a game via infantry, SBH's especially.
For example, your Airstrip is destroyed, but your HON is left. What do you do, cry? Nah. Better idea: Get a group of SBH's, leave a few people behind to defend (duh), and try to beacon them. A triple beacon is bound for success. Unless they have 3 hotwires right there and you die the second you plant it, theres a darn good chance you can take out atleast ONE of their buildings.
Which leads me to another point. Let's say, hypotheticly, that tanks are the best. Does that still make this stratagy bad? I think not. You say "this stratagy sucks", yet your only reasoning is "Tanks are better". Again, it's useful in most situations- Even if the enemy has tanks.
If they have MRLS guys pounding your base, I'm sure 3 players that are absent won't destroy your base. If it's a 10 vs 10 game as you stated, it's even EASIER, infact, because 7 people can definetly take out a few MRLS'. Unless they have a 10 person MRLS rush, it will still work.
Now, I have a decent tactic myself which goes along with this. If it's a large server (10 vs 10 or so), heres what you do.
First, this might require it to be later on in the game, but it will work nonetheless.
You'll need some good group coordination, but with a little teamwork, it's gauranteed success.
Get about 4 flame tanks, and 3 SBH's (The people in the flamers can be whatever they want, preferbly tech's). You may think that the flame rush is your main force, but in reality it isn't. Well, it kind of is. But, their main job, is to distract for the SBH's to roll in.
Firstly, you'll need the SBH's to roll in first. This gives some time to gain a bit of money for the flamers incase some people don't have enough money. You'll gain atleast 100 credits by the time they get in position, and this is assuming one or two or even all 3 don't get spotted, so it may take even longer. Hence proving that you need good team coordination. Not including the harvester docking to give more credits.
And no, an APC full of SBH's is NOT stealthy.
The other 3 or so people should stay behind. Remember, this all depends on the amount of people there are on the team, so it requires atleast 9 people to pull it off (If 9 people, try having only 3 flame tanks- Only having ONE person to defend a base is NOT a good idea). However, you pretty much should almost always have 3 SBH's for success. Remember, it's the SBH's that are the priority. It's highly reccomended the SBH's are SKILLED players who know what they're doing. The flamers can be idiots so long as they stay with the group. Of course, the more skilled, the better. I'm sure the flamers will take out a building, or severely damage it. Either way, it'll DEFINETLY distract GDI, if not the entire team.
Now, again, only move the flamers in IF the SBH's are in position. The only exception is if the SBH's are right near the base but can't get in, because the base is heavily guarded or something.
This way, you can move the flamers in, alert them, and they'll drop their guard, so the SBH's can move in.
Now, either the SBH's can have nukes, or just be normal. I reccomend the nukes, but this is riskier if any of the SBH's die. So unless you have like 2,800 credits or so to spend, you can still stick to the normal ones. But, if you do a triple nuke strike, they're totally screwed. At the VERY least, ONE of their buildings will asplode
Again, this stratagy takes careful planning, cooridination, and most of all, at LEAST 3 skilled players. Hence, it isn't a stratagy to be taken lightly. You have to do it right.
And yes, I have used this stratagy. It works rather well .
This proves that both tanks AND infantry own .
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Triple sbh - almost guaranteed sucess [message #246446 is a reply to message #246002] |
Thu, 22 February 2007 21:14 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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No, I know infantry (especially sbhs) are inferior to tanks because if they were good they'd have been useful to use in clanwars. something i highly doubt you've played so i'm assuming the highes tlevel of skill you played is public (If you killed a tank with a laser chain gunner by yourself, it was more the fact that the guy in the tank sucked more than the infantry outperforms the tank.)
Furthermore, tactics and strategies, (or "stratagy" for the special) can both be refered to as just a plan, it doesn't have to mean a series of tactics or anything of the like.
Frankly, I don't care if you're team won with infantry before. I never said it was impossible to win with just infantry. I mean, for one thing, the other team you faced might not have actually used their tank limit like any good team should. They might have also been really bad players. I mean if a group of good players beat some random people with tib sydneys would you think I would be wrong to say that tib sydneys own tanks/bases/earth? The fact is, is that if is much better to buy a tank in a situation, but i also said that it's better to have a team with more hotwires/techs/ramjets/rave/pic than it would be to have an sbh/whatever else.
As for your hypothetical situation, Yeah that might work if the other team was sitting on their ass not doing anything.
Quote: | Get about 4 flame tanks, and 3 SBH's
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Thanks for the laugh.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Triple sbh - almost guaranteed sucess [message #246479 is a reply to message #246002] |
Fri, 23 February 2007 00:54 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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If tank limit is reached, a hotwire/technician is often a good choice, as well as PIC/RAVE on base defence maps or -dare I say- a havoc/sakura (ONE, not half the team).
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Triple sbh - almost guaranteed sucess [message #246625 is a reply to message #246002] |
Fri, 23 February 2007 20:06 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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http://hometown.aol.com/DPoem/Pics/Stupid.jpg
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Triple sbh - almost guaranteed sucess [message #246716 is a reply to message #246002] |
Sat, 24 February 2007 10:07 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Wow. Was that REALLY neccisary? No, it wasn't. Either post something mature and that relates to this discussion, or just don't post
Now, as I said, it's a tactic you can use, in combination with others. It's not meant to be the ultimate destruction strategy. It's a simple one, but can do quite a bit of damage if used right.
It's like flanking. A well known tactic. Does it blow up an entire base easily? Not neccisarily (Although, 4+ tanks coming from each side in a 10 vs 10 game might...). Does that make it a horrible tactic? No, it doesn't.
For some reason you view this as an awful tactic. It's one of Nod's better ones, and it utilizes their stealth quite well. GDI can't accomplish this, because it's fairly easy to spot an enemy who isn't an SBH in your base. "Element of suprise". Whatever you wish to call it, it can DEFIENTLY throw them off guard even, if not destroy the target building. Sure, maybe it won't work 100% on it's own. That's why, again, it's a tactic, which can be employed with other tactics, hence my example.
I don't see how a flame rush (The numbers were an example if you had about 10 people vs 10 people, they can always vary), and a triple SBH rush needed the "Thanks for the laugh." comment. Again, I have won with this tactic.
You had also stated that it doesn't work in clan games. Was this tactic meant for clan games? I'm pretty sure it wasn't, it was meant for you to use it however. Yes, I did it in a public server. So what? This tactic wasn't meant specificly for a clan game, and if anything, was more for a public game. Hence, I've used it as such.
Now, in reply to your unchanged attitude of "Tanks are still better" logic, I have a question.
Wouldn't a mobile artilliry (Which costs 50 more than SBH, not a big difference) be a BIT easier spot than an SBH? Yeah, I thought so. Sure, they can do more damage. Doesn't neccisarily mean they're better.
Let's take mammoth tanks for example. They are well armored, have good firepower, and even a health regeneration. Oh my, it must be the BEST tank in existence, isn't it
Really now. Just because something is more powerful and has better armor, doesn't make it the best thing out there. But using your logic of "tanks are still better", the mammoth tank SHOULD be better, seeing as how it can fight pretty much everything
(Please note the sarcasm above in the correct places).
Now, once more, this tactic ISN'T for a great attack that can own everything. Like any stratagy or tactic, it has it's flaws. Does it make it horrible? No, it doesn't. Does it suck as you said? Again, no, it doesn't.
Yes, a mine blowing up can usually alert someone that an SBH is there. But I think a tank will alert them more.
If they also have no barracks, then it's DEFINETLY a good attack, because of their lack of hotwires, and then most likely, mines.
Again, theres always the probability that atleast ONE of the SBH's will be killed. Still wise to try NOT to be killed, with any other tactic/strategy, but c'mon- You're GOING to die SOME time...
You also argue that, apperently, if you have 3 SBH's in that base, your base is going to get raped. Ugh. That's why I said that USUALLY 7+ people can stop some MRLS'. If they can't, you REALLY have some major idiots on your team. They can always buy tanks and even go into the field. 3 people missing in a 10 vs 10 game won't kill ya. Now, a small, 5 vs 5 game, yes, I'd be convinced.
I don't know what exactly you meant when you said it's worse in a 10 vs 10 game. Can't tell if you meant because you have less people than a 15 vs 15 game or even 20 vs 20, or if you meant because theres more people than a 5 vs 5 game or so.
If you meant it sucks in comparison to games with less people (Which I highly doubt), then please read my next paragraph.
If you meant it sucks in comparison to games with more people, not neccisarily. Sure, larger numbers can make make it better, but it can still work. Again, 3 people missing won't kill ya. Besides, it's definetly better than 3 people in tanks getting killed then giving the enemy points.
Which brings me to another point. Er, points. Sorry, I can't quite avoid that being a bad pun. Anywho, tanks often give the enemy a lot of points. And if your enemy is smart, especially when they have less points, they'll probobly try to pointwhore and attack your tanks with a ramjet. Yeah, it won't kill em, but it gives them good amounts of points. And infantry, especially when far away, can be difficult to kill unless you're pretty accurate with a tank. Mobile arty's can MAYBE get rid of them, because of splash damage, but ramjets can take them out fairly easy (sadly).
Which brings me to yet another point. Buggy's and mobile arty's are around the same price range (Buggy's of course are less). But, they're not very well armored. And both are easy target for a ramjetter. A light tank is 600 credits- 200 more than an SBH. May not be a HUGE difference, but it shows that SBH's are a bit cheaper than Nod's average tank.
Your other 2 choices, for the same price as an SBH, or atleast around it are:
Nod buggy- Ok, since when have you EVER seen these around alot? They're about as useful as a chaingun to a mammoth tank when it comes to doing much damage to stuff. Their only use is anti infantry, or getting around fast. Well, the normal westwood maps aren't that big to begin with, so the "fast" part is kinda useless to have. I'd prefer a light tank or something over it. The anti infantry... Yeah, thats alright, but infantry vs infantry compared to buggy vs infantry would be a better choice.
Arty- Yes, this is a good choice, I'll admit. But it doesn't always get the job done. It's good for anti tank, or anti base if used correctly- But it gets killed FAR too easy. It's really only good if backed up by some other tanks such as light tanks or whatever. It isn't your main force, so yeah. A good choice, but it's not so stealthy, and unless you can buy enough artilliry's fast enough, get to their base, get in a position where you won't get killed easy, and can destroy a building, then that's good. But, the problem is, the trip to the base. It's fairly easy to spot 3 arty's, so stealth definetly is out of the question. Not only that, but they're fairly easy to kill, as I had said before. A group of grenadairs can probobly take em out pretty quickly, and arty's aren't the best at avoiding fire due to their slow speed and large size.
The arty choice comes as a good competitor versus the 3 SBH attack. But, it really does depend on the situation.
Again, this isn't meant to be the ultimate destruction tactic. It's just one you can employ when need be. Hence, it takes a good field commander to know when and when not to use it. Just like any other tactic.
Oh yes, let's not forget the use of the thesarus here. Sigh.
Quote: |
Main Entry: strategy
Part of Speech: noun
Definition: plan
Synonyms: action, angle, approach, artifice, blueprint, brainchild, craft, cunning, design, game, game plan, gimmick, grand design, layout, maneuvering, method, plan, planning, policy, procedure, program, project, proposition, racket, scenario, scene, scheme, setup, slant, story, subtlety, system, tactics
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That's the whole thing. Apperently, a strategy is also a gimmick, a game, a policy, and racket. Oh my, a strategy must wake up the neighbors then!!
Oh, and if you're going to use the dictionary as your facts in this debate...
Dictionary.com | In military usage, a distinction is made between strategy and tactics. Strategy is the utilization, during both peace and war, of all of a nation's forces, through large-scale, long-range planning and development, to ensure security or victory. Tactics deals with the use and deployment of troops in actual combat.
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Yeah, that's what I was referring to, the military distinction.
The stratagy is the big, huge plan, and the tactic is the smaller stuff used in actual combat.
Cookie please
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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