Surface effect sounds [message #244403] |
Fri, 09 February 2007 02:24 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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How would one get the unused surface effect sounds to work?
An example of already enabled ones are bullet impacts, footsteps, sliding wheels and such. The sounds i would like enabled are rolling tank tracks, ejected bouncing shells from rifles, and every other random thing i will figure out in the process.
Also, i tried doing it myself via surfaceeffects.ini, but this failed, i even copy pasted the one from RA APB (they have gotten some of those sounds to work). But this failed too. So i know it's possible, the only question is how.
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Re: Surface effect sounds [message #244476 is a reply to message #244469] |
Fri, 09 February 2007 12:24 |
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OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
Karma: 0
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Colonel |
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Jerad Gray wrote on Fri, 09 February 2007 17:57 | No, the tank tracks are probably an engine sound.
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The tank tracks on APB are affected by surface type so it cant be the engine noise. There is a setting somewhere for it. I cant remember where it is though ...
RA2:AR Moddb Page
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[Updated on: Fri, 09 February 2007 12:25] Report message to a moderator
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Re: Surface effect sounds [message #244577 is a reply to message #244403] |
Fri, 09 February 2007 18:48 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Exactly. Inside this surfaceeffects.ini i changed the following:
[Sand_Track Rolling]
Fricion=1
Emitter0=e_tk_roll_sand
[Sand_Track Sliding]
Friction=1
Emitter0=e_tk_sld_sand
into
[Sand_Track Rolling]
Sound0=SandTrackRoll
Fricion=1
Emitter0=e_tk_roll_sand
[Sand_Track Sliding]
Sound0=SandTrackRoll
Friction=1
Emitter0=e_tk_sld_sand
I also checked if the referred preset was by chance bugged up. Bit i did not find any problems. I also tried copy pasting wheel sound to the treads, this didn't work either.
Maybe it happens to be disabled from within the game, and some script did the trick, i dont know.
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