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mining behind the walls [message #242167] Tue, 30 January 2007 00:20 Go to next message
Veyrdite is currently offline  Veyrdite
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good tactic?
i am guessing so seeing as you have to use less mines as it deals more damge near the head, and is un-noticable
see attached


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Tue, 30 January 2007 00:20]

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Re: mining behind the walls [message #242169 is a reply to message #242167] Tue, 30 January 2007 00:26 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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dthdealer wrote on Tue, 30 January 2007 02:20

good tactic?
i am guessing so seeing as you have to use less mines as it deals more damge near the head, and is un-noticable
see attached



Do the mines actually know the difference between a mine near the head and down below?

(Meaning, are you sure it does more damage?)


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Re: mining behind the walls [message #242180 is a reply to message #242169] Tue, 30 January 2007 01:05 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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i don't know if mines can "headshot" but its nearly impossible to disarm the mine there and if you don'T see them you maybe loose your hottie while you try to visit the pp ... instead walking in the really unmined warfactory Smile Explosives attached to the head do more damage.... thats correct... but if the blast adius can "headshot" ..... don't know

Thanks.
Re: mining behind the walls [message #242182 is a reply to message #242167] Tue, 30 January 2007 01:07 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
I think the wall takes a part of the damage though, making it less lethal.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: mining behind the walls [message #242183 is a reply to message #242182] Tue, 30 January 2007 01:13 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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Ok, fair enough, but would the wall itself be "damaged"?
Cant see that, the wall would take the damage, but unless friendly fire is on, nothing would happen, correct?


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Re: mining behind the walls [message #242370 is a reply to message #242183] Tue, 30 January 2007 18:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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yes, the closer the mine is to the head, the more lethal.

How to test?

Buy an engineer, put one Remote c4 by your feet. Then blow it up. Look at your health.

Go get a refill. Put another remote c4 near your feet, but this time crouch on top of it, THEN blow it. compare.


About this topic.. I am iffy, because it seems like it should work, but there is something telling me that it doesn't.
Re: mining behind the walls [message #242395 is a reply to message #242182] Tue, 30 January 2007 22:14 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Goztow wrote on Tue, 30 January 2007 02:07

I think the wall takes a part of the damage though, making it less lethal.

That and the fact you could place the mines too high that you wouldn't hit em'.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: mining behind the walls [message #242399 is a reply to message #242167] Tue, 30 January 2007 23:12 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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if i am correct, some maps have no projectile col on the inside of the doorway, so you can hide them in there as well.
yeah, its really easy to get them too high, seeing as placing proxies always goes to left or right.
if friendly fire was on it would do the same damage as having them on the floor as long as they dont go on the exterior of the structure. even less seeing as you place less because of the larger amount of damage caused to the head.
crouching might avoid it, but most people jump in to avoid enemy fire or defences. crouching would be really slow as well


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Tue, 30 January 2007 23:13]

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Re: mining behind the walls [message #242434 is a reply to message #242399] Wed, 31 January 2007 04:00 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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dthdealer wrote on Wed, 31 January 2007 01:12

if i am correct, some maps have no projectile col on the inside of the doorway, so you can hide them in there as well.
yeah, its really easy to get them too high, seeing as placing proxies always goes to left or right.
if friendly fire was on it would do the same damage as having them on the floor as long as they dont go on the exterior of the structure. even less seeing as you place less because of the larger amount of damage caused to the head.
crouching might avoid it, but most people jump in to avoid enemy fire or defences. crouching would be really slow as well



Situation:

Islands-
GDI crushing nod with tanks, all nod have are raves(all buildings)-

Your a tech, stealth-suited.

Your not being followed-

You sneak into the Ref-
You crouch, still no one since they are all at the nod base.

You place your times, they blow, you place your remote, they blow.

GG.

Why?

They would rush to get meds or mrls, even if the REf is down.
Raves would maul them to shreds.

My opinion only

*Puts on anti flame shield*


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Re: mining behind the walls [message #242616 is a reply to message #242167] Wed, 31 January 2007 19:24 Go to previous messageGo to next message
Nglegs is currently offline  Nglegs
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After reading this topic In my last game I placed 5-6 mines above the door and I noticed that a tech got in the pp without dying, Im not sure if all the mines detonated. Offcourse in the end he tried running out the other door and I guess didnt see those mines Big Grin
Re: mining behind the walls [message #242686 is a reply to message #242616] Thu, 01 February 2007 04:16 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Something to do with mines: Is glacier_flying supposed to have invicible c4s on the snow floor?

nopol10=Nopol=nopol(GSA)

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Re: mining behind the walls [message #242713 is a reply to message #242167] Thu, 01 February 2007 07:31 Go to previous message
Sccrscorer is currently offline  Sccrscorer
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its just a glitch. they appear in the repair beam thingy in the middle.if u want to take em out just repair them from the middle
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