Alpha blending..... [message #-986034] |
Tue, 14 January 2003 11:58 |
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I feel like an idiot asking this.........but....can some point out a tutorial that has pictures with it for alpha blending. This is the only thin I am having trouble with.
I still feel like an idiot.........
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Alpha blending..... [message #-986033] |
Tue, 14 January 2003 12:03 |
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oh boy, ive explained this 5 times at least...
select material, press m, change pass # to two. for 1st pass, select (do not select display) texture you want to "paint" on. 2nd pass (press display) is the background texture. for 2nd pass shader, change from opaque to alpha blend.
when done, goto vertex paint and paint areas where you want to be blended black. finally, go to the w3d options and check of Valpha.
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Alpha blending..... [message #-986032] |
Tue, 14 January 2003 12:05 |
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quote: Originally posted by flamin yawn: oh boy, ive explained this 5 times at least...
select material, press m, change pass # to two. for 1st pass, select (do not select display) texture you want to "paint" on. 2nd pass (press display) is the background texture. for 2nd pass shader, change from opaque to alpha blend.
when done, goto vertex paint and paint areas where you want to be blended black. finally, go to the w3d options and check of Valpha.
I have done all of that........but I am getting errors about all textures need to have 2 passes. So i changed all the textures to 2 pass, but know they are all invisible.
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Alpha blending..... [message #-986030] |
Tue, 14 January 2003 12:40 |
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I don't think it works well with multi-materials, G8. Try a standard 2-pass material and see how it works. Remember to change the light settings on pass 2. [ January 14, 2003, 20:13: Message edited by: SomeRhino ]
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Alpha blending..... [message #-986028] |
Tue, 14 January 2003 21:01 |
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Oh I see my problem. I think the metal I was trying to use for my ventlation/mine shaft is not a mult-pass material...Anyway that I can set it to be a mult-pass material.
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Alpha blending..... [message #-986027] |
Tue, 14 January 2003 23:40 |
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quote: Originally posted by Gernader8: Oh I see my problem. I think the metal I was trying to use for my ventlation/mine shaft is not a mult-pass material...Anyway that I can set it to be a mult-pass material.
If your getting errors about materials having to be the same number of passes, then you have different materials combined into multi-materials. Multi-materials are different from a single multi-pass material. RenX will sometimes toss your materials into a blender and spit out a multi-material while you're attaching objects. Try to create a new material, change it's pass count to two and work the alpha-blending from there, and you should have no problems.
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