How to make your own mod/map! [message #-986619] |
Sun, 12 January 2003 04:33 |
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Hello everyone. To answer a few questions I thought I would place a few links in a post to FAQs and guides. Hopefully it will reduce the amount of "How do I?" posts and give all the information to map/mod makers in one place.
A list of official tutorials can be found: here
quote: If you want to learn how the Mod Tools work then this is your place to start. All the documents you need on how to make maps and mods are here, and we will be updating this page from time to time with new docs giving you even more info on how to make your maps and mods the best they can be!
To download the official tools click: here
Some of the mod makers in the community have also made excellent tutorials to help new mod/map makers and also produced many resources.
Aircraftkiller's c&c map making guide can be found: here
Beach head's c&c map tutorial: here
Various map making tutorials including how to add bots to a map. Hosted by CNCHQ found: here
NOVA: Mod Team's tutorial pack found: here (log in to fileplanet required)
This post is by no means complete. I would ask anyone who wants a link submitted to this post that would help any of our newer mod/map makers to private message me or email me here. I will update this post as often as I can with new links to resources and tutorials.
If you have any suggestions for this thread or questions submit them here and hopefully you can get help here rather than posting a question that might have already been asked. Thank you in advance and I hope this helps. [ January 12, 2003, 14:36: Message edited by: Mobius ]
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How to make your own mod/map! [message #-986615] |
Sun, 12 January 2003 04:47 |
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quote: Originally posted by vloktboky03: I'll have a CTF tutorial out soon. You can find it along with Beanyhead's tutorials. ^^^
Nah,since you work at alpha it'll be at alpha!
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How to make your own mod/map! [message #-986614] |
Sun, 12 January 2003 04:51 |
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quote: Originally posted by Aprime1: quote: Originally posted by vloktboky03: I'll have a CTF tutorial out soon. You can find it along with Beanyhead's tutorials. ^^^
Nah,since you work at alpha it'll be at alpha!
LOL, maybe both? Why not have it spread out more? That way more people can see the tutorial.
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How to make your own mod/map! [message #-986608] |
Sun, 12 January 2003 10:30 |
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Cool. By the way, will you be adding these to the section on the site called mod documents? It does say "Check back often for more Mod Tutorials" and well... If you are, perhaps you should do something about the mod downloads section aswell.
"Here's where you'll find files for you to play with in the editor, as well as maps and mods created by people just like you that we think you'd enjoy!
So download away!"
Oh look! You don't think I'll enjoy playing any mods or maps that are currently out. Then again, most of the mods out now are rubbish. However, I do enjoy quite a few maps. Perhaps you should consider adding some things to download or at the least edit that message.
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How to make your own mod/map! [message #-986607] |
Sun, 12 January 2003 11:53 |
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quote: Originally posted by Dante: yeah, thanks for posting it, as well i have 90\% of those added already mobius... why did WS delete the link btw..
i should have v2.0 out in Febuary
v2!!! I still have verson 1. dang i am behind. oh well
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How to make your own mod/map! [message #-986606] |
Sun, 12 January 2003 12:00 |
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1. anyone can contact me if they have q's about modeling anything in 3dsmax/gmax (except for bone crap and skinning for now...)
2. after i get my site done i'll add gmax/3dsmax/etc. tuts to it... [ January 12, 2003, 19:01: Message edited by: Sir Phoenixx ]
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How to make your own mod/map! [message #-986603] |
Fri, 17 January 2003 01:25 |
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quote: Originally posted by Beanyhead: New heightfield tutorial, http://www.cnchq.com/mapmaking/beanheight.php
couple flaws with your tutorial, i thought i should point out... 1. Material Types are NOT just sounds, they are how the emmiters, bullets, (and for tiberium) damage is dealt with on collide, etc. 2. You seem to be telling your readers to make the materail the height map? very confusing, i had to read it four or five times to see if that was what i was seeing. 3. Vertex Noise = non working
other than those (easy fixes) nice tutorial. [ January 17, 2003, 08:26: Message edited by: Dante ]
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How to make your own mod/map! [message #-986599] |
Tue, 21 January 2003 22:29 |
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quote: Originally posted by dishcleaner: What about a weapon making tutorial... Well, mainly just which bones to put where and with what prefixes and export options.
Look in RenHelp - the FAQ - i have Abjab's info in there about weapon making.
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