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co-op mods sound like fun to make, but there is one problem... [message #212945] Sat, 12 August 2006 15:24 Go to next message
futura83
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General (1 Star)
Viva la Resistance!
how do i do it so that everyone goes to one team?


all help appreciated.(the amount of questions i ask, i should make that my sig, Razz lol)


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[Updated on: Sat, 12 August 2006 15:27]

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Re: co-op mods sound like fun to make, but there is one problem... [message #212948 is a reply to message #212945] Sat, 12 August 2006 15:46 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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There is a setting in SSAOW that will force everyone to be on the same team. Look for ForceTeam in ssaow.ini.

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Re: co-op mods sound like fun to make, but there is one problem... [message #212949 is a reply to message #212945] Sat, 12 August 2006 16:08 Go to previous messageGo to next message
futura83
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Viva la Resistance!
thank you for that very useful info Very Happy

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Re: co-op mods sound like fun to make, but there is one problem... [message #212980 is a reply to message #212949] Sun, 13 August 2006 02:25 Go to previous messageGo to next message
LR01 is currently offline  LR01
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uhm... yes...
But doesn't you server crash if you run a map with a bot in it?
well, by me it does...
(using SSAOW)


Moding can be real Fun...
Re: co-op mods sound like fun to make, but there is one problem... [message #212999 is a reply to message #212945] Sun, 13 August 2006 06:03 Go to previous messageGo to next message
futura83
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Viva la Resistance!
how do i get co-op maps working then?

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Re: co-op mods sound like fun to make, but there is one problem... [message #213003 is a reply to message #212999] Sun, 13 August 2006 07:08 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Well...
If you could tell me...
Maybay SSAOW 1.6?
When will it be released anyway?


Moding can be real Fun...
Re: co-op mods sound like fun to make, but there is one problem... [message #213038 is a reply to message #212999] Sun, 13 August 2006 11:45 Go to previous message
ghost is currently offline  ghost
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the17doctor wrote on Sun, 13 August 2006 06:03

how do i get co-op maps working then?



First you make them.


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