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Reload animation and 2.Hand [message #-988049] |
Tue, 31 December 2002 17:18 |
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quote: Originally posted by xBlackopp: well, the 2nd hand is most likely by making it all 1 model... dont really know though dont mod for Renegade
the hadns a5re scripted in and are set as defualt position for al the types of guns.
There are like 6 different hand positions and they modeld thee guns after thsoe hand positions. I just need to fgiure out how to make my own.
The modding tools they gave us arent poweful enough though.
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Reload animation and 2.Hand [message #-988048] |
Wed, 01 January 2003 05:55 |
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yes. i can replace old hands, make the old ones invisable and add new hands to the model itself
1 of many tyhings im trying [ January 01, 2003, 00:56: Message edited by: psycoarmy ]
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Reload animation and 2.Hand [message #-988045] |
Thu, 02 January 2003 17:01 |
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quote: Originally posted by psycoarmy: you sure? how come ive never seen u new gun model with reload animations?
I'm certain. I just did a search and couldn't find it though.
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Reload animation and 2.Hand [message #-988044] |
Thu, 02 January 2003 17:24 |
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quote: Originally posted by psycoarmy: you sure? how come ive never seen u new gun model with reload animations?
acturally no one has made reloading animation yet. but there is something that is kinda like reloading animation. ok i did this along time ago. i replaced the automatic rifle with my M4. i positioned it in a way that the cartrage came out when reloading.
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Reload animation and 2.Hand [message #-988043] |
Thu, 02 January 2003 17:44 |
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quote: Originally posted by Havoc 89: quote: Originally posted by psycoarmy: you sure? how come ive never seen u new gun model with reload animations?
acturally no one has made reloading animation yet. but there is something that is kinda like reloading animation. ok i did this along time ago. i replaced the automatic rifle with my M4. i positioned it in a way that the cartrage came out when reloading.
ive done that to. but it can neevr be done totally accurate.
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Reload animation and 2.Hand [message #-988042] |
Thu, 02 January 2003 17:56 |
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quote: Originally posted by Nodbugger: quote: Originally posted by Havoc 89: quote: Originally posted by psycoarmy: you sure? how come ive never seen u new gun model with reload animations?
acturally no one has made reloading animation yet. but there is something that is kinda like reloading animation. ok i did this along time ago. i replaced the automatic rifle with my M4. i positioned it in a way that the cartrage came out when reloading.
ive done that to. but it can neevr be done totally accurate.
that depends on your model [ January 02, 2003, 12:56: Message edited by: Havoc 89 ]
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Reload animation and 2.Hand [message #-988041] |
Fri, 03 January 2003 08:11 |
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Just replace the rifle (w_rifl, for 3rd p. and f_gm_rifl, for 1st person)Than open the f_gm_snip snip in gmax and delete the rifle (not the magazine) import your magazine an attach the f_cm_snip to it, so that they both have the same animation. than delete the polys of the magazine that you didnīt need.Rename it into f_cm_rifl. Now export ist as f_cm_rifl. note that you musst import this magazine into you 1st person model too.
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Reload animation and 2.Hand [message #-988040] |
Fri, 03 January 2003 09:08 |
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quote: Originally posted by Sparxxx: Just replace the rifle (w_rifl, for 3rd p. and f_gm_rifl, for 1st person)Than open the f_gm_snip snip in gmax and delete the rifle (not the magazine) import your magazine an attach the f_cm_snip to it, so that they both have the same animation. than delete the polys of the magazine that you didnīt need.Rename it into f_cm_rifl. Now export ist as f_cm_rifl. note that you musst import this magazine into you 1st person model too.
ya and we have done that. but we cant get it to look good or be accuarate....
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