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Maps [message #-988464] Wed, 25 December 2002 17:09 Go to next message
Anonymous
Whenever I make a plane, and turn it to an editable mesh, and stretch it, (To make mountains and stuff)It looks square, with flat faces. How do I make it smooth, with curved surfaces?? (Like in all of Ack's maps)

My Map Below

http://www.geocities.com/maytridy/WWSC.html?1040847013404
Maps [message #-988463] Wed, 25 December 2002 17:49 Go to previous messageGo to next message
Anonymous
You want to make 'em smoother? that would require more polygons. From that screenshot it doesen't look bad at all. Do not obsess about those little things. With Renegade, your going to have some blockiness, but thats ok, as long as it isn't too bad.

If the rest of the map looks just as fine as the screenie you showed, just continue on. No prob.
Maps [message #-988462] Wed, 25 December 2002 06:04 Go to previous messageGo to next message
Anonymous
Its not that big of a deal... [Big Grin] it looks fine to me!
Maps [message #-988461] Wed, 25 December 2002 06:16 Go to previous messageGo to next message
Anonymous
Depending on the area you're attempting to do it on, I'd reccomend using the MeshSmooth modifier with an iteration of 1.

For ground, however, no. For mountains you've already messed with, that's the best way to do it. You can turn a 200 polygon mountain ridge into a 500 polygon one with 3x the detail and little poly-cost.
Maps [message #-988460] Wed, 25 December 2002 06:18 Go to previous messageGo to next message
Anonymous
or that [Big Grin]
Maps [message #-988459] Wed, 25 December 2002 09:01 Go to previous message
Anonymous
lol, thanks Ack.
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