Heightfield HELP [message #-989633] |
Sun, 08 December 2002 07:17 |
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How the heck do I add buildings to a total heightfield map. I've tried many times, and also tried searching the forums, and no luck...
Thanks in advance.
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Heightfield HELP [message #-989629] |
Sun, 08 December 2002 08:27 |
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quote: Originally posted by aircraftkiller2001: Tiles do not work correctly. Beacons do not damage a structure-tile.
So much for you, eh?
I never worked on a C&C Mode map made in Heightfield. Never had to
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Heightfield HELP [message #-989628] |
Sun, 08 December 2002 16:46 |
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quote: Originally posted by André: quote: Originally posted by aircraftkiller2001: Tiles do not work correctly. Beacons do not damage a structure-tile.
So much for you, eh?
I never worked on a C&C Mode map made in Heightfield. Never had to
I didn't do it in heightfield, you moron. I said structure-tiles are not damagable by beacons. I knew this when I was working on Country Meadows 1.30 and implementing Repair Facilities and Helicopter Pads.
Obviously, you don't know what you're typing about... So when you're in that position, FFS, don't bother posting.
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Heightfield HELP [message #-989627] |
Mon, 09 December 2002 13:40 |
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Beany????? didnt I give U a tutorial on how to add buildings on a Heightfield map??????????
U have to Merge them from the buildings gmax file into a new file as needed, either 1 at a time or the whole base. then move them to the co-ordinates u need them at. save this gmax file as a new name (so U dont corrupt the source gmax file) then export as terrain. open leveledit and add new terrain. make your building terrain. if its in the wrong spot then move it some more in GMAX and redo it. read that tutorial I sent, it tells U exactly how to do it. of course GMAX maps are way more flexable than Heightfield.
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Heightfield HELP [message #-989626] |
Mon, 09 December 2002 14:13 |
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That's the most horrible way to do it... And it isn't worth having a heightfield map for regular C&C mode.
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Heightfield HELP [message #-989624] |
Tue, 10 December 2002 15:53 |
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I agree ACK, it is a bad way to do it. but it works. Heightfield terrains are pretty lame anyway, because of the limitations.
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