Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989699] |
Sun, 08 December 2002 05:53 |
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i have recently gotten two new scripts to work
pretty freeking kewl, just imagine the possibilities
/* use this to enable/disable stealth effect (TEST!!!) TDA_Toggle_Stealth_Zone "no parameters" */
/* use this to teleport a unit to a desired location when they enter this zone (TEST!!!) TDA_Teleport_Zone Location 'Vector location of where to be sent
*/
so.... what do you think??? [ December 08, 2002, 00:57: Message edited by: Dante ]
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989696] |
Sat, 07 December 2002 18:00 |
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I would also use the teleporter to implement a lag-free elevator. We all know how elevators lag in MP, so imagine having a pad that you step on to teleport upstairs, and upstairs you step on a pad to teleport back down
I also wanted something like this for my dimension rip mod, for traversing a dimensional gateway
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989691] |
Sat, 07 December 2002 18:05 |
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Hmmm lots of cool tactics. Buy stealth armor from PT or find it via weapon spawn. Press alt-fire to activate it (to keep from activating it accidentally), and have 60 seconds of stealth. Good for sneaking into a base or moving to a good sniper position etc.
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989687] |
Sat, 07 December 2002 18:42 |
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Excellenté!
Does this mean that you can define a location where any vehicle/character enters, it will stealth?
Are you able to set this location onto a specific vehicle, with dimensions like width and height?
What i'm heading towards is - would you be able to make a mobile cloak field generator?
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989685] |
Sat, 07 December 2002 19:04 |
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quote: Originally posted by npsmith82: Excellenté!
Does this mean that you can define a location where any vehicle/character enters, it will stealth?
Are you able to set this location onto a specific vehicle, with dimensions like width and height?
What i'm heading towards is - would you be able to make a mobile cloak field generator?
1. yes 2. looking into it 3. if 2 = yes, then yes, else no
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989680] |
Sun, 08 December 2002 00:31 |
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Dante, since your scripts.dll will probally get dled a lot more then anyone else's, I have this small idea for a Telepad (Teleporter Pad). Basicly, when the player pokes an object it will teleport him to the x and y of the given object ID and the z would be one of the parameters (the z would be added to the z of the object ID). This would allow making Teleportation Pads and being able to add "home" teleporters on maps so that you can have deployable teleporters that can teleport you back to base.
Just a thought.
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Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989676] |
Sun, 08 December 2002 04:13 |
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quote: Originally posted by Slicer238: Can we say chronosphere for the RA1 mod?
I could still see GDI's building demolisiers teleporting inside buildings and blowing them up then just teleporting back
Anyway, that's cool Dante. I can't wait to be a stealth tech/hotwire, lol
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