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Home » Renegade Discussions » Mod Forum » Teleport and Stealth Armor NOW POSSIBLE (Read for Info)
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989699] Sun, 08 December 2002 05:53 Go to next message
Anonymous
i have recently gotten two new scripts to work [Smile]

pretty freeking kewl, just imagine the possibilities [Smile]

/* use this to enable/disable stealth effect (TEST!!!)
TDA_Toggle_Stealth_Zone
"no parameters"
*/

/* use this to teleport a unit to a desired location when they enter this zone (TEST!!!)
TDA_Teleport_Zone
Location 'Vector location of where to be sent

*/

so.... what do you think???

[ December 08, 2002, 00:57: Message edited by: Dante ]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989698] Sun, 08 December 2002 05:57 Go to previous messageGo to next message
Anonymous
Hmmm sounds like it would be possible to create a powerup item, that when used gives you 60 seconds of stealth cloak? [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989697] Sun, 08 December 2002 05:59 Go to previous messageGo to next message
Anonymous
yep
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989696] Sat, 07 December 2002 18:00 Go to previous messageGo to next message
Anonymous
I would also use the teleporter to implement a lag-free elevator. We all know how elevators lag in MP, so imagine having a pad that you step on to teleport upstairs, and upstairs you step on a pad to teleport back down [Smile]

I also wanted something like this for my dimension rip mod, for traversing a dimensional gateway [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989695] Sat, 07 December 2002 18:00 Go to previous messageGo to next message
Anonymous
pretty easy now, i will expand on the scripts more later, right now they are just test forms, but THEY WORK!!!!
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989694] Sat, 07 December 2002 18:01 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
yep

Isn't a stealth cloak one of those nonworking powerups that are in the game, like the mobius suit etc? Would be cool to use the powerup model and with your script make it work [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989693] Sat, 07 December 2002 18:02 Go to previous messageGo to next message
Anonymous
actually, that is the plan, see new topic name [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989692] Sat, 07 December 2002 18:04 Go to previous messageGo to next message
Anonymous
Whoot! You da man!
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989691] Sat, 07 December 2002 18:05 Go to previous messageGo to next message
Anonymous
Hmmm lots of cool tactics. Buy stealth armor from PT or find it via weapon spawn. Press alt-fire to activate it (to keep from activating it accidentally), and have 60 seconds of stealth. Good for sneaking into a base or moving to a good sniper position etc. [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989690] Sat, 07 December 2002 18:13 Go to previous messageGo to next message
Anonymous
cool [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989689] Sat, 07 December 2002 18:15 Go to previous messageGo to next message
Anonymous
1337! [Big Grin] Great work (as always)! [Smile]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989688] Sat, 07 December 2002 18:37 Go to previous messageGo to next message
Anonymous
I like it......Imagine the possibilities....

I presume that when you fire with say 50 seconds left, you would re-cloak?

*Preofeesional Asassin for Hire*
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989687] Sat, 07 December 2002 18:42 Go to previous messageGo to next message
Anonymous
Excellenté!

Does this mean that you can define a location where any vehicle/character enters, it will stealth?

Are you able to set this location onto a specific vehicle, with dimensions like width and height?

What i'm heading towards is - would you be able to make a mobile cloak field generator? [Razz]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989686] Sat, 07 December 2002 19:03 Go to previous messageGo to next message
Anonymous
[QUOTE]Originally posted by DaveGMM:
I like it......Imagine the possibilities....

I presume that when you fire with say 50 seconds left, you would re-cloak?

*Preofeesional Asassin for Hire*
[/QUOTE

yes, it will recloak, just like a SBH does now
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989685] Sat, 07 December 2002 19:04 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by npsmith82:
Excellenté!

Does this mean that you can define a location where any vehicle/character enters, it will stealth?

Are you able to set this location onto a specific vehicle, with dimensions like width and height?

What i'm heading towards is - would you be able to make a mobile cloak field generator? [Razz]

1. yes
2. looking into it
3. if 2 = yes, then yes, else no
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989684] Sat, 07 December 2002 21:58 Go to previous messageGo to next message
Anonymous
SWEEEEEEEEEEEEEEEEEEEET!!!!
[Big Grin] [Big Grin] [Big Grin] [Big Grin] [Big Grin]
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989683] Sat, 07 December 2002 22:04 Go to previous messageGo to next message
Anonymous
Where can I get these scripts?
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989682] Sat, 07 December 2002 22:25 Go to previous messageGo to next message
Anonymous
Hum, you think it wold be possable to have a zone where u walk into it and u go invisable?

Just trying to use my imagination.
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989681] Sun, 08 December 2002 00:23 Go to previous messageGo to next message
Anonymous
Cool! [Big Grin]

Dante, you just keep doing more and more stuff that we all never thought we'd see.

Nice job, and I can't wait to see it implemented. Any plans in using the teleport script in the RA mod?
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989680] Sun, 08 December 2002 00:31 Go to previous messageGo to next message
Anonymous
Dante, since your scripts.dll will probally get dled a lot more then anyone else's, I have this small idea for a Telepad (Teleporter Pad). Basicly, when the player pokes an object it will teleport him to the x and y of the given object ID and the z would be one of the parameters (the z would be added to the z of the object ID). This would allow making Teleportation Pads and being able to add "home" teleporters on maps so that you can have deployable teleporters that can teleport you back to base.

Just a thought.
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989679] Sun, 08 December 2002 00:45 Go to previous messageGo to next message
Anonymous
what would happen if u run over powerup in a tank.. would tank go cloaked??
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989678] Sun, 08 December 2002 02:20 Go to previous messageGo to next message
Anonymous
Cool!!
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989677] Sun, 08 December 2002 03:59 Go to previous messageGo to next message
Anonymous
Can we say chronosphere for the RA1 mod?
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989676] Sun, 08 December 2002 04:13 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Slicer238:
Can we say chronosphere for the RA1 mod?

I could still see GDI's building demolisiers teleporting inside buildings and blowing them up then just teleporting back [Roll Eyes]

Anyway, that's cool Dante. I can't wait to be a stealth tech/hotwire, lol
Teleport and Stealth Armor NOW POSSIBLE (Read for Info) [message #-989675] Sun, 08 December 2002 04:47 Go to previous messageGo to previous message
Anonymous
you could make a cloak generator but the proplem would be buildings are part of the landscape. they might not be able to cloak... in the RA1 mod they could put the Moblie gap to use by making a small area around it cloak! that would be great!!!
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