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Renegade Meets UT2K3 [message #-989822] Sat, 07 December 2002 06:34 Go to next message
Anonymous
I am rather new to these forums, but something just came up in the General Discussion. A suggestion was made for the gameplay of Renegade in the Unreal Tournament 2003 engine. If there are any modmakers who know how to mod UT2k3 and would like to take it up, I'm sure that you'd have the complete support of just about the entire community. I, personally, am addicted to both Unreal and Renegade, and a combination of the best of both would blow me away. [Eek!] [Eek!] [Eek!]

[Cool]
Renegade Meets UT2K3 [message #-989821] Sat, 07 December 2002 06:39 Go to previous messageGo to next message
Anonymous
if u can point me to a couple of tuts and it doesnt get illegal, sure
Renegade Meets UT2K3 [message #-989820] Sat, 07 December 2002 06:40 Go to previous messageGo to next message
Anonymous
o, and yes i have it, i know the basics of triggers, textures, and mapping
Renegade Meets UT2K3 [message #-989819] Sat, 07 December 2002 06:41 Go to previous messageGo to next message
Anonymous
Eh, I haven't learned all of the jargon here. tuts?

And I'm sure that if it was a small (in the number of people using it), not-for-profit modification there would be no legality issues.
Renegade Meets UT2K3 [message #-989818] Sat, 07 December 2002 06:41 Go to previous messageGo to next message
Anonymous
tut means tutorial, ive found a couple but no heavy duty scripting ones or anything
Renegade Meets UT2K3 [message #-989817] Sat, 07 December 2002 06:43 Go to previous messageGo to next message
Anonymous
do you have msn or icq so we dont spam these boards
Renegade Meets UT2K3 [message #-989816] Sat, 07 December 2002 06:43 Go to previous messageGo to next message
Anonymous
To tell you the truth, I only have the UT demo and patches, not the full game, but that will soon change. I only upgraded my comp last week from a 466mhz Celeron to an Athlon XP 1800+ and a GeForce 4 Ti 4200. That said, I haven't has the dough to get many games to take advantage of my system, lol.
Renegade Meets UT2K3 [message #-989815] Sat, 07 December 2002 06:46 Go to previous messageGo to next message
Anonymous
This is considered spamming? LMAo, I can remember the days back at the RA2 board. This was considered to be a 1-in-a-million on-topic thread there!

MSN.

Give me a sec to get on it, lol. My sn is DevineDragons@hotmail.com
Renegade Meets UT2K3 [message #-989814] Sat, 07 December 2002 06:46 Go to previous messageGo to next message
Anonymous
lol, well, when u get UT2K3 give me a shout on msn or icq:

msn: maimer123@hotmail.com
icq: 168916563
Renegade Meets UT2K3 [message #-989813] Sat, 07 December 2002 06:50 Go to previous messageGo to next message
Anonymous
Ah, I'll be getting it very soon. *starts drooling*
Renegade Meets UT2K3 [message #-989812] Sat, 07 December 2002 07:00 Go to previous messageGo to next message
Anonymous
You should be warned that doing this is a breach of Westwood's intellectual property, and as such, they have every right to shut this mod down.

The only way that anyone could, in theory, make a mod like this is to do it in secret (no webpage, no screenshots, no news, nothing) and then release it. If they were lucky, it might get a few downloads before Westwood/EA pulled the plug.

Of course, you could try and get permission from Westwood/EA first....
Renegade Meets UT2K3 [message #-989811] Sat, 07 December 2002 07:14 Go to previous messageGo to next message
Anonymous
Hmm.... You do have a good point there....

Now, I'm not going to expect permisson in any way. I'm not going to expect Delphi to answer any of my questions, either. I'm guessing he still does what he did in the days of old: get on once a day for about ten minutes and delete anything he wants. I don't thenk I ever saw Mobius on, either, so....

Ans how strict is EA about its intelluctual property? Have there been instances in the past when they did what you predict will happen? Honest, I am new to this and do not know.
Renegade Meets UT2K3 [message #-989810] Sat, 07 December 2002 07:19 Go to previous messageGo to next message
Anonymous
A lot depends on how you ask (and who)

Back in 1997/98, I started working on a Quake mod based on C&C, called Command&Quake (original, huh?). This included driveable vehicles, full C&C bases, etc etc.

I had a kind of tentative permission from Westwood to do it - they acknowledged that I was doing it, and that's all. Some companies will tolerate your use of their intellectual property as long as they are informed of it, and the appropriate disclaimers are made.

The major problem in this case is that you'd be making something that effectively competes with Renegade, and that's going to work against you.
Renegade Meets UT2K3 [message #-989809] Sat, 07 December 2002 07:23 Go to previous messageGo to next message
Anonymous
Now, Westwood seems to endorse mods, because it keeps interest in the game and it seems to be no problem for Westwood at all. If one was to discard the Westwood engine and make a complete mod that would be an advertisement for Westwood, EA, and Renegade on a different game that would reach a different audience, that's what I would consider free advertisement. I, honestly, would be more worried about the fine makers of UT shuting it down.
Renegade Meets UT2K3 [message #-989808] Sat, 07 December 2002 07:25 Go to previous messageGo to next message
Anonymous
Yes, I suppose it would compete with Renegade... And honsetly, I can see many more people prefering this sort of mod over Renegade itself... So, what to do about that? Base it on Red Alert 2 or Generals?
Renegade Meets UT2K3 [message #-989807] Sat, 07 December 2002 07:27 Go to previous messageGo to next message
Anonymous
Epic have no say in it at all - you can make any kind of mod you like and, as long as it doesn't infringe their IP rights, there's nothing they can do.

EA/Westwood are the stumbling block here, and I believe it's the way that they're asked for permission that will dictate how they respond (i.e. no mention of "improving" renegade, or "better netcode" etc) - anything that appears to denigrate Renegade will be summarily dismissed.

It's certainly an interesting situation.
Renegade Meets UT2K3 [message #-989806] Sat, 07 December 2002 07:33 Go to previous messageGo to next message
Anonymous
Well, I do thank you for your help and imput on this. I certainly agree that a request for permisson will have to be carefully worded, and that wording will make all the difference. There also can be no mention of "allowing UT players to play Renegade" in any way, shape, or form, since that would be dismissed on the grounds of possibly hurting sales of Renegade. Another thing is that using an improved engine could possibly affect sales future versions of renegade-type games, if there even are any thoughts of such things. I admit that that scenario is very remote, but something else to be considered.
Renegade Meets UT2K3 [message #-989805] Sat, 07 December 2002 07:38 Go to previous messageGo to next message
Anonymous
we could just make a "less advanced" version of renegade for the fun of it, just tel westwood we want to explore unreals capabilities along with involving our favourite game series.
Renegade Meets UT2K3 [message #-989804] Sat, 07 December 2002 08:35 Go to previous messageGo to next message
Anonymous
LOL, I like the sound of that.
Renegade Meets UT2K3 [message #-989803] Sun, 08 December 2002 03:49 Go to previous messageGo to next message
Anonymous
Okay, we're looking for someone who knows C++ to do menues and other things, and someone who knows their way around modding and UT2k3. Any takers?
Renegade Meets UT2K3 [message #-989802] Sun, 08 December 2002 04:07 Go to previous messageGo to next message
Anonymous
Yeah somebody needs to make it but then real TD and all buildings. [Cool]
Renegade Meets UT2K3 [message #-989801] Sun, 08 December 2002 17:36 Go to previous messageGo to next message
Anonymous
im in
when im bored ill look for a modder that knows C++. ive learned the basics, including, walls, terrain, water, volumes, textures, and adding objects
Renegade Meets UT2K3 [message #-989800] Sun, 08 December 2002 07:44 Go to previous messageGo to next message
Anonymous
TD as in Tiberian Dawn, correct?

One thing will be the question of characters. Do we want to stick strictly to C&C, or do we want to include Mobius, Hotwire, Sydey, Mendoza, Ravenshaw, and the such. I suppose you would choose your character's appereance at the start, and all the weapons of the characters would be avaliable to grab on the field or from a victim.
Renegade Meets UT2K3 [message #-989799] Sun, 08 December 2002 08:00 Go to previous messageGo to next message
Anonymous
Vehicles: I'm not familiar with the UT2k3 engine, so I have no clue on this one. Since there is one vehicle in UT, would it be possible to add more of them? If the vehicles of C&C could be added..... [Big Grin]

Well, I'm off to frag on my demo version, lol. I've got to get the full version..... [Frown]

[Cool] [Cool]

Edit- to clarify with the vehicle things, there was a six-wheeled vehicle included for those who mod, and is accessed by one of the one-word codes (don't know what it so, sorry). I suppose that it would be possible to add the vehicles of Renegade if the coding for vehicles is already in place.

[ December 08, 2002, 15:46: Message edited by: Aaron Caveglia ]
Renegade Meets UT2K3 [message #-989798] Sun, 08 December 2002 09:30 Go to previous messageGo to previous message
Anonymous
the name of the vehicle is bulldog
you can add it in UnrealEd, the weapon is a cannon that fires but you have to lock on to something in order to dirrect your aim, i belive this is overridable
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