Read HERE [message #-989923] |
Fri, 06 December 2002 17:36 |
|
Is it possible to blend three textures on one plane?? How?? [ December 06, 2002, 12:38: Message edited by: maytridy ]
|
|
|
Read HERE [message #-989922] |
Fri, 06 December 2002 07:18 |
|
Didn't I already answer this? You'll have to use two 2-pass materials that go to the same opaque material. Then color the vertices black for the transition texture.
Black = Opaque White = Alpha Blend
Material 1 = - Material 2 [White -> Black <- White]
|
|
|
Read HERE [message #-989921] |
Fri, 06 December 2002 09:16 |
|
if it makes things easier detach some polys of one plane and texture them seperately as 2-passed alpha blended materials. Theres no easy route like in heightfield though.
|
|
|
|
|
|
Read HERE [message #-989917] |
Fri, 06 December 2002 06:51 |
|
Ok, find your mod folder inside the level edit folder. Make a new folder in there called Scripts. Then copy and paste the Scripts.dll (it's in your normal Renegade folder) into the Scripts folder. Then start up level edit and find the celling gun. Click Mod and then goto Scripts. Click Add and find the M00_Base_Defense script. Select it, click ok, then click ok again (to close the Mod box), and it should work!
|
|
|
Read HERE [message #-989916] |
Fri, 06 December 2002 07:00 |
|
ok. i'll try that. thanks another question. heh. where i can find havoc_skirmish file? i can't find it. i would like to make AI controlled havoc. is it possible? i can make AI mobius.. but havoc would be more fun..
|
|
|
|
|