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Shading on transparent water [message #185028] Sun, 08 January 2006 00:39 Go to next message
R315r4z0r is currently offline  R315r4z0r
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I just yesterday found a tutorial on how to make transparent water, I made it according to what I think looks best and it looked great! but after I computed the vertex solve... I had a rather large problem with the water.

http://i27.photobucket.com/albums/c175/r315razor/a8bf8f04.jpg

I think this is because it can't shade on something transparent... but what do I know?
help please!
Re: Shading on transparent water [message #185031 is a reply to message #185028] Sun, 08 January 2006 00:57 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Using Compute Vertex Solve with water usually messes it up by making it extremely bright, but I've never seen it like that before. If you plan to put it in a map, just export the water as a separate W3D and add it in your level in LevelEdit after you use Compute Vertex Solve. That's how I've gone around it.
Re: Shading on transparent water [message #185033 is a reply to message #185028] Sun, 08 January 2006 01:32 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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or just go to the instances tab and hide the water before you compute vertex solve.

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Shading on transparent water [message #185050 is a reply to message #185028] Sun, 08 January 2006 09:11 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I think you have your Alpha Blend on the wrong tab. Try Switching them.

If not, make sure you didnt "double" your water there.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Shading on transparent water [message #185091 is a reply to message #185050] Sun, 08 January 2006 20:48 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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all right, good ideas thank you
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