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Re: Shading on transparent water [message #185031 is a reply to message #185028] |
Sun, 08 January 2006 00:57 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Using Compute Vertex Solve with water usually messes it up by making it extremely bright, but I've never seen it like that before. If you plan to put it in a map, just export the water as a separate W3D and add it in your level in LevelEdit after you use Compute Vertex Solve. That's how I've gone around it.
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Re: Shading on transparent water [message #185050 is a reply to message #185028] |
Sun, 08 January 2006 09:11 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I think you have your Alpha Blend on the wrong tab. Try Switching them.
If not, make sure you didnt "double" your water there.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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