scripts.dll progress and new projects related to it I am goi [message #-991434] |
Mon, 18 November 2002 20:46 |
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basicly, in versions between 0.95 beta (the current version) and 1.0, I am going to implement (I hope): 1.any bug fixes that are needed etc 2.any scripts that people suggest to me that are possible for me to implement (too many people keep asking for stuff that just cant be done via scripting) 3.my ideas for CTF and Team Deathmatch, right now the biggest problem is finding a way to attatch a script to a player in MP and make it work. Team DM I already know how to implement other than this player thing, I can implement CTF also but the problem is that you wouldnt be able to tell who has the flag. and 4.I am also thinking of making a seperate version of the dll, it would be the same as the current dll but it would: 1.not link to the origonal WW dll at all and 2.contain re-i9mplementations of all the standard MP scripts and stuff. Basicly, since AFAIK scripts.dll is read directly from a mod package, it would be easier to use than the current system with the need for scripts2.dll
Also note that using my new scripts is no harder than using the existing WW scripts, just make sure you read the readme.txt file and you cant go wrong
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scripts.dll progress and new projects related to it I am goi [message #-991433] |
Tue, 19 November 2002 00:07 |
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Sounds great! I would love to help you out, but this is pretty much way out of my field... Just one script request, can you create a script that has a tank follow a specific looping waypath that shoots at anything that comes in it guard range, but will not leave its waypath? It can stop when it is firing, but it cannot turn it's body move off it's track. Kinda like a train with a gun, it can move on it's track and fire, but it cannot go off the track, and when the thing it is shooting at is either out of it's range of the track, or dead, it starts moving forwards again.
I hope I was clear enough for you, and it would be awesome to see a script like this!
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scripts.dll progress and new projects related to it I am goi [message #-991431] |
Tue, 19 November 2002 08:51 |
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Yes, JW. any script to make Tanks more AI than what we can do with them now (PDS_follow_waypath ect.. is all we have to work with)
anything that would make Vehicles act more AI for mods would be Kwel. I saw a Force_Innate script in the dll,but I dont think that works on Vehicles.(Didnt try)
and oh yeah, KANE LIVES!
K4N3 L1\/3S!
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scripts.dll progress and new projects related to it I am goi [message #-991429] |
Tue, 19 November 2002 11:54 |
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quote: Originally posted by Jonathan Wilson:
3.my ideas for CTF and Team Deathmatch, right now the biggest problem is finding a way to attatch a script to a player in MP and make it work. Team DM I already know how to implement other than this player thing, I can implement CTF also but the problem is that you wouldnt be able to tell who has the flag.
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Have you tried that ? I'm pretty sure this would work.
-- Abjab [ November 19, 2002, 18:55: Message edited by: Abjab ]
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