|
I dont quite understand (question about Gmax) [message #-991650] |
Sat, 16 November 2002 04:56 |
|
yes....you should always include the textures if you have already textured the model.
gmax doesnt archive the texture files into the model file.....unless you tell it to make an archive file of the model(zip file).
Eric.
|
|
|
I dont quite understand (question about Gmax) [message #-991649] |
Sat, 16 November 2002 04:57 |
|
Ok, thanks, that was a quick answer.
But i got another question: How do i remove a material from a object? (i have looked around but havent found anything).
Edit: I found how to delete a material that is in the scene (that will remove it if it is only applied to one object), but not how to remove a material from a object... [ November 16, 2002, 12:00: Message edited by: brutus ]
|
|
|
I dont quite understand (question about Gmax) [message #-991648] |
Sat, 16 November 2002 09:27 |
|
You can ether remove the texture or change the name if you just want to change textures then change it but if you want to take texture off you have to trick it into beliving there is no texture or you can go into the texture thing by pressing m and the where you chosae your texture acxt like your going to chose a texture then dont put anything and click ok this should remove texture
|
|
|
|
I dont quite understand (question about Gmax) [message #-991646] |
Sat, 16 November 2002 19:28 |
|
quote: How do i remove a material from a object?
Easy! Just click on your object, go to the W3D options, then click on "UVW Remove", and click "Remove Materials".
That will remove any materials you have on that object.
|
|
|
|
|
|