Removing Timed C4 with scripts [message #166616] |
Wed, 17 August 2005 11:56 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Hi all
Has a way been made to remove the timed c4 from newly spawned infantry at runtime yet?
I've been looking at the readmes in the scripts but haven't found anything that I think will work. I was after something along the lines of 'remove preset on zone enter/exit'
Can anyone point me in the right direction?
Cheers!
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Mod Wars Veteran
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Re: Removing Timed C4 with scripts [message #166737 is a reply to message #166616] |
Thu, 18 August 2005 13:22 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Create a zone that takes up the entire world (x, y, and z) and apply the character buy zone script to it. Create a temp preset and take out the timed c4 on the script section of the preset and name it to something that you would remember. Apply that temp preset name to the zone that you created. Characters should now have no timed c4 at startup. To the best of my knowledge, this will only effect the startup spawn points, I don't know about teleporting back into the zone, etc.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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