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Behemoth II Tank [message #-994512] Sun, 06 October 2002 07:02 Go to next message
Anonymous
Opps heres link!
http://www.renegademods.info/users/Laser2150/Behemoth_II_tank.JPG
Behemoth II Tank [message #-994511] Sun, 06 October 2002 07:08 Go to previous messageGo to next message
Anonymous
Take a different sho its alittle hard to tell what is what.
Behemoth II Tank [message #-994510] Sun, 06 October 2002 07:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Gernader8:
Take a different sho its alittle hard to tell what is what.

what he said [Eek!]
Behemoth II Tank [message #-994509] Sun, 06 October 2002 08:33 Go to previous messageGo to next message
Anonymous
ok
Behemoth II Tank [message #-994508] Sun, 06 October 2002 11:19 Go to previous messageGo to next message
Anonymous
What's a Behemoth 2? [Embarrassed]
Behemoth II Tank [message #-994507] Sun, 06 October 2002 21:21 Go to previous messageGo to next message
Anonymous
Its a vechile from Mechwarrior :Dark Age!
Behemoth II Tank [message #-994506] Sun, 06 October 2002 07:03 Go to previous messageGo to next message
Anonymous
i made the AK47, now all i need to know is how do i set up the guns properly. greg, how do i set the postion of the hands and also the reloading animation? plz help
Behemoth II Tank [message #-994505] Sun, 06 October 2002 08:12 Go to previous messageGo to next message
Anonymous
well i can help you. just do you have aim or icq or soemthing? but no reloading animations yet and you cant srt the hand positions.
Behemoth II Tank [message #-994504] Sun, 06 October 2002 08:57 Go to previous messageGo to next message
Anonymous
my icq is in my sigs. and i no how to put em ingame. i just want to know about reloading animation and the hands postion, as in where the handel of the gun is and where to grab the gun from. thats what i wanna know.
Behemoth II Tank [message #-994503] Sun, 06 October 2002 10:30 Go to previous messageGo to next message
Anonymous
for the hand postions u may just have to scale the gun so it fits
Behemoth II Tank [message #-994502] Sun, 06 October 2002 10:45 Go to previous messageGo to next message
Anonymous
umm... the hands are holding the guns like a pistol so scaling the gun is not how you do that.
Behemoth II Tank [message #-994501] Sun, 06 October 2002 12:14 Go to previous messageGo to next message
Anonymous
...you cant make reloading animations. And you cant move the hands. I just rename the .w3d files to the name of the auto rifle.
Behemoth II Tank [message #-994500] Mon, 07 October 2002 17:45 Go to previous messageGo to next message
Anonymous
i doubt it. i bet there is one. greg probubly knows the answer. and replacing the guns but renaming em is not how you really put weapons into renegade.
Behemoth II Tank [message #-994499] Mon, 07 October 2002 06:42 Go to previous messageGo to next message
Anonymous
Keep showing off that sig with the colors and get banned like everyone else that used them *cough* rockycore *cough*
Behemoth II Tank [message #-994498] Mon, 07 October 2002 12:26 Go to previous messageGo to next message
Anonymous
i can have colors, it is ok! and no greg already siad it. you would have to go through major renovations to make new hand positions. I am basically the most experienced weapon maker puter inner of renegade.
Behemoth II Tank [message #-994497] Mon, 07 October 2002 18:57 Go to previous messageGo to next message
Anonymous
Nice model and skin mate. [Big Grin]

I've seen other AK47s that don't look as good as that!
Behemoth II Tank [message #-994496] Mon, 07 October 2002 22:01 Go to previous messageGo to next message
Anonymous
Nice model. [Smile]
Behemoth II Tank [message #-994495] Mon, 07 October 2002 22:42 Go to previous messageGo to next message
Anonymous
I'm getting pretty close to getting guns to work perfect.
Behemoth II Tank [message #-994494] Mon, 07 October 2002 23:14 Go to previous messageGo to next message
Anonymous
beautiful gun
Behemoth II Tank [message #-994493] Tue, 08 October 2002 17:14 Go to previous messageGo to next message
Anonymous
Why cant you make custom animations for Renegade? [Confused] You can for most other games [Frown]
Behemoth II Tank [message #-994492] Tue, 08 October 2002 17:37 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by psycoarmy:
I'm getting pretty close to getting guns to work perfect.

what do you mean???
Behemoth II Tank [message #-994491] Tue, 08 October 2002 18:10 Go to previous messageGo to next message
Anonymous
Well i almost got the relaod aniamtions and eveything working for new gun models.
Behemoth II Tank [message #-994490] Wed, 09 October 2002 06:40 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by psycoarmy:
Well i almost got the relaod aniamtions and eveything working for new gun models.

awsome... does it work tho??? i tried to but no luck. and if it worked how did you do that???
Behemoth II Tank [message #-994489] Wed, 09 October 2002 08:39 Go to previous messageGo to next message
Anonymous
me too i almost find all the stuff.... i know exactly wich file to use, wich type of w3d to export them, how the naming system work BUT remain the **** Bone name....

For FULL animated gun model, need exactly: 11 files for all animations, Just the reload one, well 3-5 files.
Behemoth II Tank [message #-994488] Wed, 09 October 2002 08:42 Go to previous messageGo to previous message
Anonymous
more info soon!
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