Bug With Core Patch 1 In C&C Seige [message #123044] |
Tue, 30 November 2004 02:19  |
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t1000n1
Messages: 41 Registered: September 2003
Karma: 0
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I have just tried out the maps with cp1. And on Seige when you first start out the GDI Harvester is always stuck in the wf bay door. I destroyed it and it worked fine after that. I restarted the map three times with the same results. Btw..in that new map MutationRedux...the building explosions are awesome. Wouldn't there be some way to implement them in a future patch for the default maps? Oh and the alternate skins for the chars and vehicles too! Other than that, I love the new text and sound effects!
Just when u thought u seen the last of me.....ILL BE BACK!!!
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Bug With Core Patch 1 In C&C Seige [message #123121] |
Tue, 30 November 2004 11:35  |
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t1000n1
Messages: 41 Registered: September 2003
Karma: 0
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I did have an older version of Seige before the patch, but it worked fine then. I don't know, but its not a biggie. I can't host games anyways (56k) but it didn't do that before.[/img]
Just when u thought u seen the last of me.....ILL BE BACK!!!
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