Flamethrower [message #114807] |
Wed, 15 September 2004 02:28 |
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I need a tutorial or help about some renegade features.
1 ) how do create a animated light like on the lazer chaingun of renegade or the Ion weapon of sydney... ?
2 ) And so how do we add the little blue flame in front of a flamer ? ( Like teh flamethrower of Renegade. )
Thank you for letting me know that asap.
(I hope explanations are good enough, I am a french speaking bastard... )
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Flamethrower [message #114814] |
Wed, 15 September 2004 04:12 |
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Messages: 1503 Registered: February 2003
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General (1 Star) |
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Alpha-blended planes with LinearOffset setting: UPerSec=5
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Flamethrower [message #114906] |
Wed, 15 September 2004 12:23 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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Quote: | 1 ) how do create a animated light like on the lazer chaingun of renegade or the Ion weapon of sydney... ?
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Do you want to duplicate the effect exactly, or simply mimic the effect some other way?
Edit: If you want to duplicate the effect exactly, you just need to focus on the settings in Level Edit. The projectile must be instantaneous (velocity of 400 or whatever), and just simply specify a simple texture for the beam and mess around with the RGB values.
Not sure about the second one...
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
[Updated on: Wed, 15 September 2004 13:24] Report message to a moderator
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Flamethrower [message #114909] |
Wed, 15 September 2004 12:34 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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The flame in front of the Flame thrower is just a texture. You set it with the LinearOffset setting: UPerSec=5 , Like seaman said. It give's it a lively look to it. Just play around with the setting untill you get it the way you want it.
I would like to know how to make lights. I made a topic awhile back but nothign useful ever appeared. I want light's like on the com center in Aircraftkiller's C&C Mars.
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Flamethrower [message #114929] |
Wed, 15 September 2004 13:22 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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Those are dazzles. You need to copy dazzle.ini into gmax\gamepacks\westwood\RenX\plugins directory in order to export dazzles properly.
Just create a simple mesh in gmax and export it as a dazzle. The box just below all of the export options (which should say DEFAULT) should become active, and from there you can chose all the dazzles you need.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Flamethrower [message #115005] |
Thu, 16 September 2004 09:20 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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Try Ren_L5_Red Light.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Flamethrower [message #115007] |
Thu, 16 September 2004 09:45 |
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Messages: 1503 Registered: February 2003
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General (1 Star) |
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No, instead copy the dazzles.ini and replace the one found in w3d viewer directory.
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Flamethrower [message #115014] |
Thu, 16 September 2004 11:29 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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SeaMan | No, instead copy the dazzles.ini and replace the one found in w3d viewer directory.
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That worked. Thanks.
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Flamethrower [message #115024] |
Thu, 16 September 2004 12:28 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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SeaMan | No, instead copy the dazzles.ini and replace the one found in w3d viewer directory.
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Ooh, what texture do the dazzles use? E-master something.tga? They only appear as WW Logos with me... :-\
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Flamethrower [message #115093] |
Thu, 16 September 2004 20:04 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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Renx |
Neat, that looks like it's for RenAlert. What is it?(besides the obvious)
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I made it for when .992 was prime. It was a helipad for the soviets. It needs new textures and better uvw maps.
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Flamethrower [message #115097] |
Thu, 16 September 2004 21:26 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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YSLMuffins |
SeaMan | No, instead copy the dazzles.ini and replace the one found in w3d viewer directory.
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Ooh, what texture do the dazzles use? E-master something.tga? They only appear as WW Logos with me... :-\
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e_master.dds
RenEvo
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