C&C Mutation 1.1 in the works [message #92166] |
Thu, 03 June 2004 10:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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NeoSaber
Messages: 336 Registered: February 2003
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I was thinking about changing the meteor timing a bit, I'll see if a shorter time period works good.
In regards to terrain changes that have been suggested, given the timeframe I'm working with those won't be possible. I got some ideas for tunnels, but they would take too long to make. I also don't have time to regenerate Vis, and any terrain changes will probably require it. Even a texture change might require me to rename the terrain file, which in turn might require vis to be regenerated. I have planned a future version of Mutation that will have AI in it, so terrain changes might be implemented in that one since I'll be working more on my own timeframe. ![Very Happy](images/smiley_icons/icon_biggrin.gif)
I plan to wrap up everything for Mutation Redux tomorrow so I can do some final testing and release the map Saturday.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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