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Unit Balance [message #86270] Sun, 09 May 2004 10:40 Go to previous messageGo to previous message
Deathgod is currently offline  Deathgod
Messages: 504
Registered: February 2003
Location: The House of B
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Colonel

PointlessAmbler

I was thinking more along the lines of actually hiding in a good place. You know, like the windows that overlook the Tiberium field? You're not easily visible there. Obviously there are ways to avoid being shot down. My main point is, why should Snipers be the unit to counter aircraft? It doesn't make sense. Damage is a secondary argument, and I'll admit there are compelling arguments for both sides on that one. My main point is that rocket-firing units should be the counter to air units, like it actually was in C&C, not snipers. Bullet damage to aircraft should be decreased somewhat to reflect the fact that in C&C, bullets couldn't even hit aircraft.


If someone's in the window you can rocketspam in there from above with little to no fear of counterattack, while you send one of your team to rape them.


WOL: priestofb
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