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Need help with cutting the terrain for structures. [message #84381] Fri, 30 April 2004 10:13 Go to previous messageGo to previous message
icedog90 is currently offline  icedog90
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Registered: April 2003
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Aircraftkiller

Or you could simply use the damn temporary ground meshes provided for you, that's what they were put in for..

I honestly hope you don't think those untextured polygons around the buildings are meant to be deleted.


Actually, I did use the temporary on a level once. It worked fine, but then a line shows around the seperate mesh because the texture isn't properly UVW mapped to be the exact size and position as the normal terrain.


Silent Kane

Create a plane, convert it to a mesh, delete all faces and verticies, then turn snap to vertices on, crate verticies about the buildings and build the rest of the mesh. Works best that way.


Thanks, I'll try that. Smile
 
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