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Textures on Vis mesh [message #81517] Sun, 18 April 2004 16:14 Go to previous messageGo to previous message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma:
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select the cloned mesh, go to materiel editor, press create new, press apply to mesh button, then click delete material.

so that way you will keep original material on the original mesh, and having no material on the cloned one Wink


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
 
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