Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » new discovery about Set_Animation
new discovery about Set_Animation [message #80542] Thu, 15 April 2004 18:32 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

Set_Animation_Frame doesnt work in multiplayer...
However, its now possible to clone that effect by doing this:
Commands->Set_Animatrion(object,animation,false,"",0,framenumber,false)
The same applies to all my animation scripts, pass a number other than -1 as the frame parameter and it should go to that frame and stop.

Hopefully this opens up even more animation effects.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: question about sound scripts
Next Topic: does the Play_Audio command in a cinematic script work in MP
Goto Forum:
  


Current Time: Mon Dec 09 23:18:09 MST 2024

Total time taken to generate the page: 0.00904 seconds