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scripts.dll 1.6 update [message #79042] Mon, 12 April 2004 04:07 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

Basicly, when it is charged up, you can enter a zone to activate it.
For a limited time (settable when you use the script in ur map), it makes your buildings invulnerable to all weapons (except for a weapon big enough to kill it from full to dead in one hit which means it wont stop a beacon unforutnatly, this "bug" is an engine limitation Sad )
There is another script that I have created that works differently and may overcome this limitation but until all these scripts are tested, I cant say for sure.

Anyhow, the coding for it is finished but it hasnt been tested yet.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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