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Home » Renegade Discussions » Mod Forum » Those pesky harvesters refuse to follow waypoints
Those pesky harvesters refuse to follow waypoints [message #72798] Fri, 19 March 2004 18:30 Go to previous messageGo to previous message
vloktboky is currently offline  vloktboky
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Registered: February 2003
Location: Kentucky, USA
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A custom script that is almost ready to go. Recreates the harvester logic with some special additions, such as having multiple paths to the tiberium field and back, working crystals being "mined" by the harvester, harvesting animations, multiple harvesters per "refinery", etc.
 
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