Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Drop animations from Scripts.dll
Drop animations from Scripts.dll [message #70712] Mon, 08 March 2004 23:48 Go to previous messageGo to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma:
General (1 Star)
Okay, for the timer, just have a daves arror or what have you, and the script that triggers a cinematic.
For the one that triggers when a enemy gets close to your base, all I can think of is haveing a script zone that when entered by said team, cases a cinematic script to be played.
I don't know how to do it when a player finds a pick up.

Makeing it look normal? Depends what you mean by normal Wink

Pretty much, you need text cinematics, and objects with scripts that trigger them.


-->
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Question about Reborn scripts
Next Topic: Presets and Zero Bug
Goto Forum:
  


Current Time: Sat Oct 12 00:30:17 MST 2024

Total time taken to generate the page: 0.01104 seconds