Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » last call for scripts.dll 1.4
last call for scripts.dll 1.4 [message #65106] Wed, 04 February 2004 20:26 Go to previous messageGo to previous message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma:
Recruit
Hope I'm not too late, but I have a last minute request, if it's possible. I would appreciate a script where every time it recieves a custom, it draws a different model at a location. For instance, the first time it recieves 12345, it creates a banana model at a daves arrow. After recieving the custom again, it removes the banana and creates a hockey stick in the same location. I don't know the best way to go about doing this. Another option would be to have an object play the next frame of an animation every time it recieves the custom. Then we could just put all the models into one W3D, and animate the meshes' visibility accordingly in the order we want (if scripts can access animation data.)

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Putting Buildings into maps (N00b map making)
Next Topic: Ill be to the point...
Goto Forum:
  


Current Time: Fri Dec 20 19:12:31 MST 2024

Total time taken to generate the page: 0.00871 seconds