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scripts.dll stuff [message #62068] Thu, 15 January 2004 12:57 Go to previous messageGo to previous message
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Registered: February 2003
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I don't want the vehicle to burrow or deploy though.. Confused

jonwil

As for the make part of the model disappear thing, I know of a way to do the disappear but the problem is, there is no way for a script to know when something fires its weapon.


Let's review:
SSM Launcher
A part of of the vehicle (missile) needs to become invisible (hidden) when it launches the weapon and later become visible again to show it has reloaded (a new missile stack).
 
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