Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll stuff
scripts.dll stuff [message #62057] Thu, 15 January 2004 12:11 Go to previous messageGo to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma:
Recruit

*comes in and smacks JonWil for the fun of it Very Happy * (just kidding)

1. Reborn's deploy and burrow scripts don't actually detect when you fire. They essintally pray you set it up so that, as said in the read-me, you set secondary or primary fire to make a projectile that some how collides with the vehicle. You should be able to set the amount of damage actually done to 0, the bullet just needs to hit the vehicle or make an explosion.

Extra: For other futuristic mods, you can use this as an advantage for SFX (make a trasnparent chamber in the vehicle, and make it so that when the guy deploys, you can make a projectile with the model of something and make it apear in the chamber, so it should hit the vehicle by hitting some vehicle part inside....looks like it's actually doing something! *shrugs*).

2. You CAN print messages to the chat box! But with some limitedness. This is how I did it for Survival:

-Make a new string of the message you want to say (for me, one of them was something like "NHB: MUAHAHAHAHAHAHA!!!!").

-Make a new building, must be on GDI or Nod, and have it's destruction string set to your new string.

-When you want to trigger the message, kill the building.

This does have some faults, like you can't do something like "You have XXX vehicles" without making a string for each number. You also have to kill the building at the end of the game if it doesn't get killed before then, otherwise you can't win until the building is killed (well, the map would be one-sided based on the building's team).

Still, it works. For me it was enough. With a little tricky work-arounds, you can probally use the current Survival scripts to do this. SUR_NHB or SUR_Overmind, whichever it's called, can trigger it. You just need to fool it into thinking that it's time to "taunt" you.[/u]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: scripts.dll > Printing Messages
Next Topic: Skeleton
Goto Forum:
  


Current Time: Sun Oct 27 15:27:14 MST 2024

Total time taken to generate the page: 0.01174 seconds