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This is really buggin' me... [message #60586] Sun, 04 January 2004 17:46 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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It's also a level specific problem. Since the smoothing groups for Canyon were all over the place, the lighting doesn't transition from mesh to mesh undetectably. Tse Cheng rushed it.

He also didn't calculate vertex lighting before exporting it. Only a few levels have this problem. Since all custom levels are forced into vertex lighting, you'll see this problem occur on them if the author was lazy or didn't know what they're doing.
 
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