scripts.dll 1.3.1 is out [message #58518] |
Sat, 20 December 2003 16:44 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma:
|
General (1 Star) |
|
|
The base defences have a script to ignore buildings don't they?
I personaly wouldn't use this script in a standard c&c map.
But I do have a few ideas.
You wouldn't want all the buildings to have this script, because then things would get confuseing spawning in an enemy building, lol.
Another idea, would it be posible to set something up like what is done BF 1942 with the control points?
-->
|
|
|