Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Tunnels, hlep me!
Tunnels, hlep me! [message #58380] Fri, 19 December 2003 10:15 Go to previous messageGo to previous message
Infinint is currently offline  Infinint
Messages: 926
Registered: June 2003
Location: USA
Karma:
Colonel

Guys there is a much easyer way to make tunnles:
1. make a box were you want your tunnle to start
2. make in an editable mesh and extrude it to place you want it to go and have it en up sticking a little bit out of each wal it penetrats.
3. boolean the main box from the tarrian
4. then delete all the faces on the tunnle to make openings, and then flip the faces in the hole tunnle.
5. Take the mesh that you copied earlyer and extrude them about 0.5 to make it look like the tunnle have a thickness to the walls. If you dint move anything every thing should line up and you have yourself seemless tunnles.
6. after that you can detach your floors and celings so that you can texture them seperatly.

Thats what i do atlest, things that may go wroung is useally only with the booleaning, you might have to weld vertexs were you boleaned on the side of a tarrain or get ride of the blackness in the mesh, it it occurs. If that doesnt help undo to before you booleaned and move the tunnle.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Ack, Titan, anyone....
Next Topic: need help what setting do i use when you export a buliding
Goto Forum:
  


Current Time: Thu Feb 27 22:08:19 MST 2025

Total time taken to generate the page: 0.00900 seconds