Can you guys add support for widescreen in Renegade? [message #57781] |
Sun, 14 December 2003 02:38 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Falconxl | Its very doubtful it would be changeable since changing the apsect ratio like that would allow you have a wider field of view than people on normal monitors, which would give you an unfair advantages over said people. Thats usually why fps don't support Widescreen.
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Actually over 90% of all fps's support widescreen with widescreen aspects. Any game using the quake 1,2,3 engien will support widescreen resolutions. Any game using either the Unreal 1 or Unreal Warfare (ut 2003) support widescreen resolution as well.
go to http://www.widescreengamingforum.com for screens of game in widescreen.
FOV changes depending in your resolution a person running at 1600x1200 will see much more of the game space then a person running at 640x480. FOV is a view angle, not a size.
Currently, majority of the resoultion are in the 4:3 ratio, e.g. 800x600, 1024x768, 1600x1200 e.t.c. but some aren't, e.g. 1280x1024 is a 5:4 ratio resolution. Renegade has fixed aspect ratios for resolutions, so if changing the aspecto dynamic is not possible, would it be possible to add a 8:5 aspect for 1440x900 resolution?
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