A very good question to all mappers [message #52038] |
Sun, 19 October 2003 14:59 |
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TheKGBspy
Messages: 96 Registered: April 2003
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i made my naval map for Red alert2: vengeance, wich is a total convertion for renegade.
In this mod you will have navals stuff. So i started the first naval map for our mod. water is in, bumb stuff also, naval vehicle hidden plane having as option:2 sided, hide and vehicle collision checked. well th emap is done and is ok.. but there is an odd problem.
In gmax i export my map as w3d files (select renegade terrain), open it in commandos editor, modify the map (add usual stuff like building controlers, subs, ground vehicles.. etc), then i hide some mesh to compute vertex solve, save then export. when i try it in renegade all work fine, i can walk averywhere without any problems; seem in commandos editor when i was editing it the first time.
The problem is when i close the map in commandos editor,(by changing map or closing commandos editor), and i reopen it (.lvl file) all the colision is messed up! some part there is no physical colision on .. but weapon colision is on!!??
i also tried to modify the map for th efirst time, save, modifiy(without closing the map), save.. etc it worked, but why when i close the map then reopen it in lvl edit the collision system is messed up?
Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
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