Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » EncyclopediaMgrClass
Re: EncyclopediaMgrClass [message #492638 is a reply to message #492637] Fri, 03 November 2017 02:24 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
Karma:
Recruit
jonwil wrote on Fri, 03 November 2017 01:27

What exactly are you doing with EncyclopediaMgrClass and what bits of it do you need? Do you just need to be able to call into it or do you need to actually make changes to how it works?



Neither, I need to know when Reveal_Object(TYPE type, int classId) is called. And apparently the compiler optimized it sometimes to not actually call it. So I needed direct access to KnownObjectVector and the layout of that array is basically the entire workings of EncyclopediaMgrClass. So I was like: Might as well reverse engineer the entire thing while I'm at it.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Weird walking glitch
Next Topic: Crashed while leaving server
Goto Forum:
  


Current Time: Tue Nov 26 02:15:43 MST 2024

Total time taken to generate the page: 0.01366 seconds