Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Tiberian Technologies Releases TT Scripts 4.2 Update 1
Re: Tiberian Technologies Releases TT Scripts 4.2 Update 1 [message #491265 is a reply to message #491263] Sun, 11 October 2015 16:49 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3812
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
roszek wrote on Sun, 11 October 2015 15:57

Jerad Gray wrote on Sun, 11 October 2015 13:47

roszek wrote on Sun, 11 October 2015 14:05

No more disappearing smoke and explosions. This pleases me Neutral

The flashing emitters and alphas still happens when there are to many on the screen.



I only tested it in lan where I would have emitters disappearing on my maps, and it ran smooth.

When I first loaded the game it was the same as usual (stuff disappearing) so I went to ren config and bumped it to high and it worked, even though it doesn't stay on high.


It should stay maxed after you slide it to full once, it did for me anyways and I've been running this stuff for quite some time now.

The main gain of the max geometry setting being knocked up is that LOD shouldn't kick in as soon.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Back working on scripts now
Next Topic: Tiberian Technologies Releases TT Scripts 4.2 Update 2
Goto Forum:
  


Current Time: Thu Dec 19 13:01:42 MST 2024

Total time taken to generate the page: 0.00723 seconds