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Re: Notes on lighting/vertex solve features in scripts 4.x [message #490769 is a reply to message #485859] Sat, 30 May 2015 23:12 Go to previous message
jonwil is currently offline  jonwil
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General (3 Stars)

FYI, if you want bumpmapped objects to have vertex solve applied anyway (i.e. bypass the special-case logic we added for them) then you put Prelit=false into the "user properties" and they will be handled the way they are in stock renegade.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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