Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Function Hooking
Re: Function Hooking [message #490171 is a reply to message #490170] Sun, 28 December 2014 10:58 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
Karma:
Recruit
iRANian wrote on Sun, 28 December 2014 07:05

What you can also do is place a JMP at the very start of the original function to your own hook. Then when you want to call the original function you re-create the first 5 bytes you overwrote in assembly then just jmp 5 bytes into the original function.


function:
push ebp ; byte 1
push edi ; byte 2
push esi ; byte 3
push ebx ; byte 4
push ecx ; byte 5
push edx ; byte 6

Then after jumping hooking:

function:
jmp <hookfunc> ; byte 1-5
push edx ; byte 6

void HookFunc()
{
blabla
}

void _declspec(naked)Call original func()
{
_asm
{
push ebp ; byte 1
push edi ; byte 2
push esi ; byte 3
push ebx ; byte 4
push ecx ; byte 5
jmp to byte 6; where 'push edx' is located
}
}



That was exactly what I was trying to achieve in my first attempt. Yet it somehow didn't jump to the new function, If you toggle the spoilers in the first post you can see how I tried it.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Human Animations System
Next Topic: C&C_Walls_Flying
Goto Forum:
  


Current Time: Fri Nov 29 05:50:08 MST 2024

Total time taken to generate the page: 0.00791 seconds