Home » Renegade Discussions » Mod Release Forum » [SSGM 4.0 Plugn] Kill Harvester Console Commands
Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands [message #489025 is a reply to message #461506] |
Fri, 15 August 2014 20:10 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma:
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General (3 Stars) |
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Someone make this man a plugin from these example commands please.
class CommandKILLVEHICLES :
public ConsoleFunctionClass
{
public:
const char* Get_Name()
{
return "killvehicles";
}
const char* Get_Help()
{
return "KILLVEHICLES - Destroys all vehicles.";
}
void Activate(const char* argumentsString)
{
int count = 0;
for (SLNode<VehicleGameObj> *x = GameObjManager::VehicleGameObjList.Head();x;x = x->Next())
{
VehicleGameObj *veh = x->Data();
Vector3 pos = Commands->Get_Position(veh);
if ( Functions::IsTank_Obj(veh) )
{
Commands->Destroy_Object(veh);
Commands->Create_Explosion("Explosion_with_Debris_small",pos,veh);
count++;
}
}
if ( count >= 1 )
{
Console_Output("[BB] All Vehicle's Destroyed.\n");
}
}
};
class CommandKILLVEHICLE :
public ConsoleFunctionClass
{
public:
const char* Get_Name()
{
return "killvehicle";
}
const char* Get_Help()
{
return "KILLVEHICLE <clientId> - Destroy a player's vehicle.";
}
void Activate(const char* argumentsString)
{
CommandLineParser arguments(argumentsString);
const char* clientIdentifier = arguments.getString();
if (!clientIdentifier || clientIdentifier[0] == '\0')
Console_Output("Please enter a client identifier.");
else
{
const int clientId = getClientIdByIdentifier(clientIdentifier);
if (!isClientId(clientId))
{
Console_Output("Please enter a valid client identifier.");
}
else
{
int killtype = arguments.getInt();
GameObject *obj = Get_GameObj(clientId);
GameObject *Veh = Get_Vehicle(obj);
Vector3 pos = Commands->Get_Position(obj);
if (Veh)
{
if (Get_Vehicle_Driver(Veh) == obj)
{
if (killtype == 1)
{
Commands->Apply_Damage(Veh,99999.0f,"BlamoKiller",0);
}
else
{
Commands->Destroy_Object(Veh);
Commands->Create_Explosion("Explosion_with_Debris_small",pos,obj);
}
Console_Output("[BB] Player's Vehicle Destroyed.\n");
}
}
}
}
}
};
class CommandKILL :
public ConsoleFunctionClass
{
public:
const char* Get_Name()
{
return "Kill";
}
const char* Get_Help()
{
return "KILL <clientId> <killtype> - Kills the player's character (if they're driving a vehicle it will kill that too).";
}
void Activate(const char* argumentsString)
{
CommandLineParser arguments(argumentsString);
const char* clientIdentifier = arguments.getString();
if (!clientIdentifier || clientIdentifier[0] == '\0')
Console_Output("Please enter a client identifier.");
else
{
const int clientId = getClientIdByIdentifier(clientIdentifier);
if (!isClientId(clientId))
{
Console_Output("Please enter a valid client identifier.");
}
else
{
int killtype = arguments.getInt();
GameObject *obj = Get_GameObj(clientId);
GameObject *Veh = Get_Vehicle(obj);
Vector3 pos = Commands->Get_Position(obj);
if (Veh)
{
if (Get_Vehicle_Driver(Veh) == obj)
{
Commands->Destroy_Object(obj);
Commands->Destroy_Object(Veh);
Commands->Create_Explosion("Explosion_with_Debris_small",pos,obj);
}
}
if (PData[clientId]->Spectating == true)
{
Console_Output("[BB] Player %ls cannot be killed while in spectate mode. Use !spectate command.\n",Get_Wide_Player_Name(Get_GameObj(clientId)));
return;
}
if ( obj )
{
if(!killtype)
{
Commands->Apply_Damage(obj,99999.0f,"BlamoKiller",obj);
Console_Output("Player has killed theirself.");
Commands->Create_2D_WAV_Sound("humiliation.wav");
}
else if(killtype == 1)
{
Commands->Destroy_Object(obj);
Console_Output("[BB] Player has been killed silently.");
}
else if(killtype == 2)
{
Commands->Destroy_Object(obj);
Set_Deaths(clientId, Get_Deaths(clientId) - 1);
Console_Output("[BB] Player has been killed silently no death.");
}
else
{
Commands->Apply_Damage(obj,99999.0f,"BlamoKiller",0);
Console_Output("Player has been killed.");
}
}
}
}
}
};
class CommandKILLHARV :
public ConsoleFunctionClass
{
public:
const char* Get_Name()
{
return "killharv";
}
const char* Get_Help()
{
return "KILLHARV <team> - Destroy a team harvester.";
}
void Activate(const char* argumentsString)
{
StringClass OriginalString = argumentsString;
CommandLineParser arguments(argumentsString);
int team = arguments.getInt();
if ( !team )
{
Console_Output("Please enter a valid team ID.\n");
}
else
{
Functions::Kill_Harvester(team);
}
}
};
void Functions::Kill_Harvester(int Team)
{
SLNode<SmartGameObj> *x = GameObjManager::SmartGameObjList.Head();
while (x)
{
GameObject *o = x->Data();
if (o)
{
if (o->As_VehicleGameObj())
{
int TeamType = Commands->Get_Player_Type(o);
if (TeamType == Team)
{
if (Is_Harvester(o) || Is_Harvester_Preset(o))
{
Commands->Destroy_Object(o);
//Commands->Apply_Damage(o,99999,"Death",0);
}
}
}
}
x = x->Next();
}
}
[Updated on: Fri, 15 August 2014 20:10] Report message to a moderator
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[SSGM 4.0 Plugn] Kill Harvester Console Commands
By: iRANian on Tue, 10 January 2012 09:48
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: iRANian on Fri, 13 January 2012 08:09
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Ethenal on Mon, 16 January 2012 14:24
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: iRANian on Mon, 16 January 2012 14:54
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: iRANian on Sun, 04 March 2012 13:43
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: iRANian on Mon, 02 July 2012 06:41
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Catalyst on Thu, 14 August 2014 23:37
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Xpert on Fri, 15 August 2014 20:31
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Xpert on Fri, 15 August 2014 22:36
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Xpert on Tue, 19 August 2014 16:07
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Catalyst on Wed, 20 August 2014 08:15
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Catalyst on Sat, 23 August 2014 07:02
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Xpert on Sat, 23 August 2014 13:56
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: Catalyst on Sun, 24 August 2014 04:29
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
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Re: [SSGM 4.0 Plugn] Kill Harvester Console Commands
By: roszek on Thu, 28 August 2014 03:31
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