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Re: [SSGM Plugin] Ping [message #488997 is a reply to message #488989] Mon, 11 August 2014 12:54 Go to previous messageGo to previous message
roszek is currently offline  roszek
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Xpert wrote on Mon, 11 August 2014 06:22

Neijwiert wrote on Mon, 11 August 2014 05:49


also im pretty sure Get_Player_Name_By_ID causes a memory leak. becouse it creates a new char array and probably uses WideCharToChar engine call.



It does. You're better off using something like

GameObject *sender = Get_GameObj(PlayerID);
Get_Wide_Player_Name(sender));


Fixed, re-uploaded, and thanks for the advice. Smile

[Updated on: Mon, 11 August 2014 12:55]

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