Re: [SSGM Plugin] Ping [message #488988 is a reply to message #488984] |
Mon, 11 August 2014 02:49 |
Neijwiert
Messages: 124 Registered: October 2009
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You can replace this construction: "Find_Player(Get_Player_Name_By_ID(PlayerID))->Get_GameObj();" with this "Get_GameObj(PlayerID)". Which is also fail-safe and a shorter line
EDIT:
also im pretty sure Get_Player_Name_By_ID causes a memory leak. becouse it creates a new char array and probably uses WideCharToChar engine call.
[Updated on: Mon, 11 August 2014 02:51] Report message to a moderator
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