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Re: Work is being resumed on scripts for Renegade [message #488609 is a reply to message #488607] Tue, 15 July 2014 05:57 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
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Registered: February 2003
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Jerad Gray wrote on Tue, 15 July 2014 22:33

Excellent, I'll retest later, in addition I think I'll have another mapper for you to test, but I need to double confirm the issue.

We have made some improvements to the texture mapper code so do re-check any that were broken to be sure the changes haven't fixed it.

As for the .pkg file stuff, how exactly do you configure the packages in the configs (I know the svrcfg_cnc.ini stuff but what are you doing in tt.cfg etc?)

I will investigate how we can deal with this and no it has nothing to do with objects.ddb, it has to do with the fact that the game has one global concept of the current "mod package". We just need to figure out how best to store the link between maps and .pkg files and where the right place to put the "Set_Mod_Package" call it so we dont break the existing functionality (backwards compatibility is very much a TT priority)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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