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Re: Character glides/glitches since update [message #486258 is a reply to message #486203] Tue, 18 February 2014 02:50 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
Animations in the engine (and cinematics) run at 30fps so it makes sense that the particle engine also runs at the same speed.

At the end of the day the engine does a lot of weird things when you go above 60 fps and you'd be better off keeping vsync on. No point rendering 4000 frames when your monitor only runs at 60Hz anyway...


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