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Re: Character glides/glitches since update [message #486208 is a reply to message #486203] Mon, 17 February 2014 05:03 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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Registered: December 2007
Location: Amsterdam
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Isn't it be possible to compensate for that problem by adapting the calculation to take the time between frames into account?
Imo you don't really want to be (or keep in this case) depending on the framerate for any form of calculation. If it is possible to change, that'd be nice Smile


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