Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Important notice for all renegade mapmakers
Re: Important notice for all renegade mapmakers [message #486092 is a reply to message #486002] Fri, 14 February 2014 11:28 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3812
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
Gen_Blacky wrote on Wed, 12 February 2014 01:17


Quote:

ECW is up to 600000 for the main map now, and I completely forgot to bump it back up when I moved to my new computer, I started placing the new terrain, did a check ID and had over 400 ID conflicts.


That sounds like a horror story. When you have huge amount of presets and objects on a map like ecw and forget about the ids I can see how you would run into trouble.
I bet a simple tool could be made to fix that problem. At least I hope so for your sake.

Running "object - fix ID collisions" like Jonwil says does work, I'm just wary of doing that as there are a few tile objects on the map that are referenced by scripts, as well as simple and vehicle, and I'm uncertain what priority what takes when correcting ID's, so I'd rather hand fix them then find out 3 months from now that San Casina has been crashing because a pop machine had its ID mapped wrong lol.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: butterfingers crate
Next Topic: Now taking tutorial requests
Goto Forum:
  


Current Time: Wed Dec 18 07:06:21 MST 2024

Total time taken to generate the page: 0.01322 seconds