Not sure what your trying to do but make your own leveledit script to do what you want.
Create_Preset_Object_Location, create a preset at an object's location and set facing.
void Create_Preset_Object_Location::Created(GameObject *obj)
{
Vector3 Pos = Commands->Get_Position(obj);
Pos.Z += 0.2f;
const char *Preset = Get_Parameter("Preset");
GameObject *o = Commands->Create_Object(Preset,Pos);
Commands->Set_Facing(o,Commands->Get_Facing(obj));
}
ScriptRegistrant<Create_Preset_Object_Location> Create_Preset_Object_Location_Registrant("Create_Preset_Object_Location","Preset:string");
Manipulate the position X Y Z to move the object where you want
[Updated on: Thu, 13 February 2014 14:15]
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