Re: linking presets [message #486060 is a reply to message #486059] |
Thu, 13 February 2014 14:11 |
Stallion
Messages: 222 Registered: April 2006
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Neijwiert wrote on Thu, 13 February 2014 16:05 | Use: Commands->Attach_Object_To_Bone (if i can remember it correctly its written like this). If you want it positioned correctly you probably need to make custom bones for models.
This is a feature in the ren engine that does what you need.
Basicly it attaches an object to a bone in the bone structure of a model. and whenever a translation is applied to that particular bone, then the object(s) attached to it will move along with the same relative translation.
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Now this sounds more like what I was looking for, but is this level editor or gmax?
Level edit is my play ground
[Updated on: Thu, 13 February 2014 14:12] Report message to a moderator
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