Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Notes on lighting/vertex solve features in scripts 4.x
Re: Notes on lighting/vertex solve features in scripts 4.x [message #485956 is a reply to message #485908] Mon, 10 February 2014 22:17 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Mauler wrote on Mon, 10 February 2014 00:27

Video of the error
http://www.youtube.com/watch?v=HrKnhmNVlXE

And model source HLOD



The only thing I can think of that may cause that is if "Compute Vertex Solve" somehow applied to that mesh and it switched LOD levels. I don't think LE applies this to lower LOD levels and if that's what's happening I can't fix it.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: How to set up a build environment for compiling the scripts.dll
Next Topic: LuaTT Function
Goto Forum:
  


Current Time: Wed Dec 18 11:48:37 MST 2024

Total time taken to generate the page: 0.00745 seconds